Something From Vayne's Ult Needs To Go

FallingMeteor·5/3/2019, 9:52:53 PM·56 votes·15,604 views

Vayne gains 20/30/40 bonus attack damage and improvements to Night Hunter and Tumble for 8/10/12 seconds. The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Night Hunter: Vayne instead gains 90 movement speed. Tumble: Tumble's cooldown is reduced by 50%, and Vayne gains Invisibility for 1 second when she Tumbles. Stealth - Invisible: Vayne can only be revealed by nearby enemy Turrets or True Sight.Final Hour's duration can't be increased beyond its original maximum duration.

Why does she get all these self buffing stats?I understand that R̶a̶g̶e̶b̶l̶a̶d̶e̶ she has nerfs to her ult on the PBE, but that's not really enough to justify all the unnecessary additions to her ult.

32 Comments

L Psy Kongroo5/3/2019, 10:33:25 PM44 votes

The duration extension is the obvious outlier here. Vayne is supposed to be a duelist ADC who excels when dealing with one target at a time. Increasing its duration every time you get a kill/assist only serves to downplay her weakness in teamfights.

This has been a trend with Riot for a while now: they don't think champions should have meaningful weaknesses. It's why tanks get damage buffs, problematic champions get compensation buffs in addition to their deserved nerfs, new champions are extreme generalists rather than specialists and have several paragraphs of info in their abilities. Riot's favorites simply benefit more than most.

JuiceBoxP5/3/2019, 10:13:11 PM26 votes

click r to statcheck harder

PB4UAME5/3/2019, 11:10:59 PM23 votes

She's a ranged stat-check who outright removes over 50% of the roster's ability to damage her, let alone meaningfully interact with her at the press of a single button at level 6-- Late game hyper carry who supposedly is item reliant, with a weak earlygame btw. (fucking-LOL, zero item, 1 item and 2 item powerspikes starting in laning phase/level 6 on sure says otherwise, as does her 20-25 minute winrate which of course only increases as game time increases. . .)

She needs a ground up rework and some semblance of counterPLAY or counterBUILD, instead of actively denying BOTH of those AT THE SAME TIME for the majority of the roster.

Saianna5/4/2019, 1:28:56 AM7 votes

Has everyone forgotten how she got her Q-while-R is active buff for free just to boost her skin sales? There were no adjustments nor compensation nerfs or anything. She was straight out buffed for the sake of more money.

Metal Janna5/4/2019, 5:55:00 AM3 votes

50% cooldown reduction on Tumble would be fine if it wasn't already only 4 seconds at rank 1 when she has enough MS to stick even without it! Either nerf Tumble's starting cooldown or nerf her base MS.

Akali Prime5/4/2019, 9:14:38 PM2 votes

take off the invisibility. why is none magical human going invisible in the first damn place?

Irelia Bot5/4/2019, 5:04:28 PM2 votes

Perhaps change her ult's damage gain to be 5/10/15 + 15% bonus AD from the current 20/30/40 making her more AD reliant instead of being so effective with the common BotRK + rageblade build.

SanKakU5/5/2019, 5:53:14 AM1 votes

I feel she'd be more fun to play as and against if got +180 movement speed instead, lost the stupid CDR thing, and lost the bonus damage. She can keep the invisible thing I guess. The sneakiness is the coolest part of her ultimate and I think 90 movement speed sometimes feels a bit slow but with the damage added on you can't really escape her and that feels toxic. Just don't give her damage and you can get away with giving her even more movement speed IMO.

Imbetterthanmoe5/4/2019, 5:16:06 AM1 votes

Revert her back to v9.1 i dont recall anyone asking for buffs on her so it didnt seem necassary. I still remember when Vandril made a video about it when it was going through PBE. All the comments were "It would be so funny if this made it to live servers" and it did, and she became one of the strongest adc's in the game

FSRER5/4/2019, 5:22:22 AM1 votes

Hmmm.....Who cares? I mean, if yoour adc or support don't ban vayne you just dodge, right? Thats what i've been doing and I haven't seen her for a while and my sanity is still intact as a tank player.

Lux Is Mai Waifu5/4/2019, 11:26:20 AM1 votes

reading the full text of Vayne's ult makes me appreciate how simple wizards managed to keep WAR tbh

P3RSEUS 5/4/2019, 2:53:04 PM1 votes

I think it's funny that some1 complains about vayne but not about fizz literally beeing out of the map or yi or Yuumi and so on... They can dodge every cc, damage, fizz could dodge my 3 silverbolt procs as vayne but no, I get destroyed by a vayne, now I'm going to cry about it... Ban her and you are fine... It's like nasus if a Nasus has at least 250 stacks at 15 min your Adc is out of the game... And you flame about the dmg of an Adc if they are dead after a Talon/Zed/Akali(basically every other assassin) ult and if you talk... Iooked at your OP.GG...if you hit 1 Morg Q she is dead... DEAD! just think about it... A good adc doesn't need to play vayne... But vayne is a broken Adc, so just like I said at the start, ban or suffer same with assassins if you play adc

Just BTW I belive you are a supp main... Just stop playing lux... I belive its the most unrewarding "supp" out there...

I welcome the flame <3

AnotherFeeder5/5/2019, 4:54:13 AM1 votes

I was bronze 3 till i started one tricking vayne. Now im challenger rank 27 on server. Can confirm champ is an unstoppable skilless juggernaught with 0 counterplay that u get a pentakill every time u hit ur r key, even pre-6. Seriously try it, next game go vayne and level 3, just flash on enemy bot lane and start mashing ur r key. Everyone on enemy team across the map WILL die.

OgSc5/5/2019, 5:40:15 AM1 votes

I dont think riot understands how strong initiative is in this game. When Vayne presses R and hits Q. Shes invisible, this, for the most part, gives her initiative of the fight. Even if the fight was initiated by someone else. Think of it as D&D, u roll for initiative and u got a great roll, but then the dungeon keeper is like "lol my b, they roll for initiative first actually", So, with 0 input from the opponent, vayne can go "ik u started this fight first, but lol nah I start" and she then becomes the aggressor. The fact that she can do this roughly twice (3 times maybe?) is too much.