Regarding Aatrox

hudzell··1 votes·854 views
Aatrox - Pastebin.com

Coming from an Aatrox main himself, I honestly think he's not strong. Like, at all. (Yes, with exceptions for when he's fed, but that's too unreliable) I may sometimes argue that Aatrox is a high-risk-high-reward champion, but, the reward is not all that high.

Take someone like, I don't know, Cho'Gath or something. If he gets fed he becomes this extremely tanky unstoppable beast roaming the Rift devouring your teammates. At that time, you're basically fucked. because if you don't shut him down (which will be very hard to do) he's going to get even more fed and become literally unstoppable.

Where-as somebody like Aatrox, he does not have that sort of aspect. Sure, he's satisfying, sure, it's fun when you get a good combo/knockup, but all-in-all he's not that great of a champion. He has problems. And I think most of his problems come from his ability to get in a fight, and stay in that fight. Once he gets in there, what does he do next? Blow blood well? What does he do after that? Die? Pretty much. He doesn't have enough utility/CC to initiate a fight and stay in that fight without dying, unless built tank, but IMO tank Aatrox is not very effective.

I've already come up with some ideas. I've linked a pastebin so you can go check them out.

Anyway, thanks for reading, and I'd love to hear your guy's two-cents on Aatrox.

5 Comments

Nanuk Pihoqahiak1 votes

Found success with Aatrox over a few games playing with Grasp of The Undying. This and the lifesteal mastery, Doran's Blade and the healing from his W makes it extremely hard to push him out of lane. Extended trades become painful for most top laners and he becomes a splitpushing menace.

The only thing I'd agree with is that he doesn't live up to his fantasy of a demonic being that 'inspires' people. His thematic feels off as shown through his kit.

Beuhlakor2 votes

Extended trades become painful for most top laners and he becomes a splitpushing menace.

Against who ?

Aatrox is not a duellist anymore. Any true duellist will outscale him and murder him.

He is good against tanks (true tanks like Sion and Maokai, not weird tank/bruiser mix like Mundo) or low damages Juggernauts (only Garen) because they can't kill Aatrox after he got a couple of items.

He gets shit on and is outscaled in 1v1 by every single bruiser in the game (including Renekton, yes) and 99% of the Juggernauts.

ArnoldSchwarzens1 votes

One problem I had with Aatrox is that I weren't able to constantly auto attack people. Compared to other autohitting melee's like lets say Yi he is really meh at sticking to his enemies and constantly slapping them, once your Q and E are on cooldown, and they have a LONG cooldown.

The other problem I had is that his E and his Ultimates AOE upon activation deal magic instead of physical damage. With his Q, W autohit, ult and E he would be really good with bursty AD Caster items but he doesn't make that much use of Armorpen that they grant.

Third problem is that he is even more reliant on offensive items than other bruisers. A Rek'Sai can easily just pick up one or even no offensive items at all and still deal damage, Aatrox with less than 2 offensive items does pretty much nothing. In toplane this is kinda fine but in the Jungle he just doesn't get enough gold and needs way too much time to be good, especially if you delay his powerspike even more with devourer.

BakedLotion3 votes

{quoted}

One problem I had with Aatrox is that I weren't able to constantly auto attack people. Compared to other autohitting melee's like lets say Yi he is really meh at sticking to his enemies and constantly slapping them, once your Q and E are on cooldown, and they have a LONG cooldown.

The other problem I had is that his E and his Ultimates AOE upon activation deal magic instead of physical damage. With his Q, W autohit, ult and E he would be really good with bursty AD Caster items but he doesn't make that much use of Armorpen that they grant.

Third problem is that he is even more reliant on offensive items than other bruisers. A Rek'Sai can easily just pick up one or even no offensive items at all and still deal damage, Aatrox with less than 2 offensive items does pretty much nothing. In toplane this is kinda fine but in the Jungle he just doesn't get enough gold and needs way too much time to be good, especially if you delay his powerspike even more with devourer.

he has a powerspike? I thought he just dies before his Q lands on the ground and that was his job.

Wicked Waffle1 votes

Passive: Does that mean if you kill Aatrox at zero Blood Well, his passive activates but doesn't heal him at all? You might want to add a base heal, such as 5% of his health. Also, I noted that you removed the improved attack speed you get from a full Blood Well; is that intentional? Q: Seems okay, and the Aatrox fans have been asking for this for a long time. W: Seems the same, except for the Mortal Wound mechanic. E: The Mortal Wound passive is horrible, why pick Aatrox when you have Darius's bleed which deals a lot more damage? If you are building full AD for Aatrox, you are most likely going to have around 300 AD, which is the optimal AD before you start building attack speed and crit. This means that, with max stacks, you deal a total for 48 true damage over 4 seconds, making your DPS 12 more. This is, not to say, pretty useless. I can think of three things to remedy this:

  1. Make it also deal % missing HP, similar to fizz, but turn it into physical damage.
  2. Make it deal more damage the lower the target is (like 200% scaling at half health). After all, the wound is mortal.
  3. Instead of basing the damage off your AD, make it like that one crit item in TT. When you hit a person, you make them bleed based on how much damage you actually do. For example, if you crit a person for 900 damage, they will take an additional 144 true damage. That way, it's also counterable with armor, but also scales better. I like the slow idea, though. R: The issue with this ult is that it still seems generic. All you get is a ball of stats and cleave... what's the use?

Overall: That's a lot of passives... Also, what is the theme you're trying to fit Aatrox to? A light fighter? A tank? You might also want to consider his lore. Why pick Aatrox over other champions, since that is the main problem with Aatrox currently.

My suggestions are these: Passive: Make it so that you get benefits other than resurrection. For example, for every 2% Blood Well, you get 1% attack speed, and for every 5% Blood Well missing, you get 1% more healing from all sources. That way, you have an incentive to balance out your Blood Well for maximum efficiency; you don't want to be healing more when you're at full health, and there's a risk factor for the increase healing because you might not resurrect with much health when you die.

R: (You can pass this off, since this skill is more lore than gameplay) Aatrox could rise in the air and inspire allied units within 2000 range, giving them (20/25/30)% more AD, AP, MS, and Damage Reduction. However, Aatrox cannot perform any actions during this time, but still can be targeted. Aatrox can then choose to propel himself to a target location, knocking up and dealing damage to all enemies (similar to his current Q). Doing so will end the inspiration buff. Of course, Aatrox would then need a new Q, but that's another matter.

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