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Need Eve Help

Zonomai Treshtau··3 votes·769 views

So when urf came i around, i bought eve for the rofl q, but outside of urf she seemed like she might've been fun to play, i've dont a couple games, not too well though, and need assistance in trying to figure her out, aswell as figure out whether ad or ap is better on her. if someone could please help, be much appreciated.

18 Comments

Shadowkirby142 votes

It's best to max out her Q first, then her E, and lastly her W. When jungling Evelynn, go for the blue buff first, but ask for a leash. Recall, then go for Wolves and Raptors, then head for the Gromp once you're level 3 or 4. Recall between jungling monsters. After that, go for red buff and the scuttlers if you feel like it. Make sure you notify your teammates when you're going to gank.

Remember, Evelynn's a master of stealth. Make sure you stay hidden with your passive and don't constantly die.

Zonomai Treshtau2 votes

why do you recall between jungling monsters? i've been able to start krug and go all the way too wolves and sometimes blue clearing everything in the path on her first clear... anyways thank you for the tips.

japan hate acc2 votes

Hi there! Evelynn is my main jungle, so I can give you a few tips. item 1402 works so well with her. As for the AP/AD question, you can go either way. AP gives you more burst, and I build her almost full AP and it's good, but AD is used for sustain. Either one works really. A good, full build on her would be something like: item 1402 item 3116 item 3117 item 3742 item 3089 item 3151 or something along those lines. Note: Don't buy mana regen on her; she rapidly regenerates mana while stealthed.

Use summoner 4 and summoner 11, although occasionally I'll use summoner 12 and summoner 11. Use her passive to your advantage. Coordinate ganks with the rest of your team, and bringing her in as a secret weapon from the back lines of a teamfight can turn the tide of a teamfight. Destroy ward whenever you can, and remember that she can be very squishy if not many defense items are built on her.

You can use Thunderlord's or Deathfire Grasp on her, either works, I use Deathfire so I can have some sustain, since I go all AP. Once again, personal preference. CDR runes are pretty helpful with her; her ult is essential in teamfights, and it has a long cooldown.

Evelynn is good at escaping; her W allows her to run away, and if they can't catch you in the next five seconds, you become invisible. Her Q is good for kiting, and priorities when it comes to maxing stuff out should go R>Q>E>W.

Overall, Evelynn is a difficult champion to play [only her, Yasuo, Anivia, Rumble, and Cassiopeia have a 10/10 difficulty rating]. She just takes time getting used to; and if you decide she's too difficult, don't play her! There are plenty of other more viable junglers out there, and some use stealth too (i.e. Rengar).

Hope it helped!

Zonomai Treshtau1 votes

my primary assassin jungle is k6Khazix but in the elo i'm in, it's harder to punish people for making mistakes, since everyone's doing it, and it gets difficult for me to catch one out. your little guide here, most definitely did help, since i was at a loss in the beginning before i made this post, i didn't even know how to build her in urf, i just built the recommended with offensive items, and bought hextech and just Qd infinitely.

Pika3102 votes

Eve has been repeatedly nerfed and then nerfed again, even while she was already underperforming. Her viability as a jungler right now just doesn't exist. Yet people are picking her because of the delusion they've taken away from URF.

Why did Eve work in URF? She was unaffected by the SEVERE mana nerfs she's received. She had 80% CDR making a 0.3 second spell that literally everyone and their mother macro'd. The latter of which helps abuse Echo's artificial damage charged by every spell cast.

When it comes to REAL Rift, she runs out of mana and lacks the damage output for reliable jungling. Her AP ratios have been gutted, but her AD ratios are still mediocre, which combos well with the AS she gains from E. Unfortunately, with the artificial numbers of Runeglaive and now Runic Echoes, many people have deluded themselves into the misconception that she works as an AP champ. Her best item build is AD Bruiser, it has the best late-game scaling and gives her the durability to engage and tank for her teammates.

Not that a competent enemy team will let you reach late game. You're better off learning a different jungler until Rito slips up again and forgets they hate Evelynn.

jaymc11301 votes

{quoted}

Eve has been repeatedly nerfed and then nerfed again, even while she was already underperforming. Her viability as a jungler right now just doesn't exist. Yet people are picking her because of the delusion they've taken away from URF.

Why did Eve work in URF? She was unaffected by the SEVERE mana nerfs she's received. She had 80% CDR making a 0.3 second spell that literally everyone and their mother macro'd. The latter of which helps abuse Echo's artificial damage charged by every spell cast.

When it comes to REAL Rift, she runs out of mana and lacks the damage output for reliable jungling. Her AP ratios have been gutted, but her AD ratios are still mediocre, which combos well with the AS she gains from E. Unfortunately, with the artificial numbers of Runeglaive and now Runic Echoes, many people have deluded themselves into the misconception that she works as an AP champ. Her best item build is AD Bruiser, it has the best late-game scaling and gives her the durability to engage and tank for her teammates.

Not that a competent enemy team will let you reach late game. You're better off learning a different jungler until Rito slips up again and forgets they hate Evelynn.

Funny, she's considered to be fairly strong in diamond level play still. The changes to this season that made the game so snowbally helped her out dramatically in terms of relative power to other junglers. Its tough to find a better snowballer jungler type out side of god tier Lee and Elise.

The Whamboozler1 votes

Best of luck. Riot hasn't been able to figure out what they want to do with her either. Up side, you have a lot of options. Down side... she's not really great at any of them.

Eve can go AP burst.. AP bruiser, AD bruiser, or even hybrid or a splitpusher build. However you build her, the thing eve does is gank! As early as she can, as often as she can. Since her first clear is crap it can be rough... but eve only really works out well if she can snowball off an early lead OR the enemy team has squishies on it that are dumb enough to wander around alone often. She can be an assassin, an initiator, a bruiser/anti-carry, a tank or a splitpusher. Build what your team needs, but realize that she's pretty weak right now and you're kinda at a disadvantage no matter what.

maxaroni1181 votes

if i were you, ganking is more important than farming jg

i would gank as much as possible and farm like barely

then u would help ur team

eve isnt rlly a carry jg and i have rarely seen her played but she iss good at ganking and u can do that from level 2

i would personally right after your laners hit level two, go in.

just camp one lane and get them fed and you probs win the game

Zonomai Treshtau1 votes

how would one go about ganking at level 2? where would you recommend i go(top mid bot) and what skills would i learn for that?

MissMikasa1 votes

You can do a level 2 cheese gank. Let's say you kill krugs and red as your start and get to level 2. You should have a point in Q and E. Go straight up top lane and into the bushes at the corner. Don't even go through the bush in the river, it's most likely where they put pinks. Communicate with your top laner, and ping when you go in. Go around the back of the enemy and spam Q with E along with your laner, and it will most likely end up in a kill or get the person to flash.

You can do that at bot two.

maxaroni1181 votes

lol exactly how you play evelyn... spam q and e, dont touch w unless u are far behind a chase

Elite4Runner1 votes

Great question! Evelynn is lots of fun. She is the definition of assassin, but that also means she has a fair amount of skill required. Her stealth is of course essential for catching targets out, but it is also very important to remember that being stealthed also grants her bonus mana regen. Having cut your teeth with her on URF I bet you weren't use to how quickly spamming her abilities is able to drain a good portion of her mana. She actually isn't the worst at this, but it is still important to back off and remain in stealth for a while to build your mana back up instead of going ham & cheese all the time. Still, it can be useful to build at least one mana item, especially if you are planning on building CDR. Any of the item 3057 items are always good options.


By far the most common option for Evelynn is AP. She has good scaling with AP on her Q and it is the easier ability to land when kiting or chasing enemies. The fact that it deals AOE damage makes it a good option for farming and jungle clears. Also applies a bit of bonus AD scaling, so keep that in mind. item 3116 is good on AP builds because it gives her good sustain and her Q applies spell effects, so it helps her with her chasing and kiting.


I really like her W because it gives her some of the best bursts of speed. Paired with boots and items that give bonus movement speed, she can be all over your enemies and it is very difficult for them to escape. item 3113 & item 3086 items typically work well because of the move speed, depending on which stat you are looking to max. And don't forget your item 3009, take Alacrity for AP and Furor for AD builds.


Her E does also scale a bit with AP, but is really a better focus for AD builds because of the attack speed steroid. I really like focusing on-hit effects with AD Evelynn because you can quickly burst enemies down. This is less common because it is really more of a challenge. You absolutely must be ON TOP of your enemy and stick to them, but you can absolutely shred their HP. item 3074 is great because it gives her an AOE on-hit cleave and an auto attack reset.


As for her Ultimate, .. I honestly don't rely on her ultimate as much as I do with other champions. It does %HP damage, so always good, and obviously scales with AP, which is most likely why AP is more common, but the slow and shield are definitely useful. Basically, use it whenever you can in order to further 'lock down' an enemy who isn't prepared to get their face scratched off. It can be useful when you are really wanting to dive into your enemy team and pick off their ADC. Try to land the AOE on as many enemies as possible because your shield's duration lasts for 6 seconds for every enemy hit, and you're going to need it in order to get in and get out before you get killed.


Remember, your stealth ONLY works when you are not revealed by true vision, (TOWERS) and when you are not too close to enemies. Look out for the vision warnings that will appear above your head.

Zonomai Treshtau2 votes

i don't know what you mean by how she can drain mana fast, i have only ever once run out of mana on her, and that was because a fight took WAAAAAY too long. her ultimate, is good for the start of a teamfight, seeing as it's %currenthp rather than %maxhp, with a general ap build and being able to ult the squishies for almost a quarter of their health is really quite useful, especially against a raka seeing as she needs the hp to heal aswell as mana. i noticed her e has a 1:1 ap ratio, and 1:1 bonus ad ratio, so my guess would be build her more hybrid? seeing as she scales with both decently, but you're here to help me, not the other way around, i thank you for your tips, and i hope i'll be able to apply them in combat easily. thank you.

Elite4Runner1 votes

[{quoted}](name=Zonomai Treshtau,realm=NA,application-id=3ErqAdtq,discussion-id=EWH0Eucl,comment-id=00040000,timestamp=2016-04-27T18:03:54.767+0000)

i don't know what you mean by how she can drain mana fast, i have only ever once run out of mana on her, and that was because a fight took WAAAAAY too long. her ultimate, is good for the start of a teamfight, seeing as it's %currenthp rather than %maxhp, with a general ap build and being able to ult the squishies for almost a quarter of their health is really quite useful, especially against a raka seeing as she needs the hp to heal aswell as mana. i noticed her e has a 1:1 ap ratio, and 1:1 bonus ad ratio, so my guess would be build her more hybrid? seeing as she scales with both decently, but you're here to help me, not the other way around, i thank you for your tips, and i hope i'll be able to apply them in combat easily. thank you.

I may have explained what I mean about her mana, or at least the way I like to play her. If you aren't able to instantly burst people down, fights tend to turn into an extended game of tag. I like to be sure that I am going to have enough mana and CDR to be able to constantly spam all three of my abilities as much as possible, including her W. And then if I manage to take down that enemy, or they get away, I still like to be able to continue to spam her W in order to move around the map and chase down my next victim. See, when I get to a point where my speed becomes more beneficial than my stealth, eventually, mana CAN become an issue, but not necessarily. I just like to be safe, not good to run out when you need it.

As for her ratios. She doesn't have 1:1 on any of her ratios Q scales up to about 50% AP and 70% bonus AD at rank 5 and E is static at 50% AP and bonus AD at all ranks. HOWEVER, keep in mind on her E, you are empowering her auto attacks with bonus damage and significantly increased attack speed. When you build her more strongly AD, you are still dealing 100% of your total AD + the ability's base damage + 50% of your bonus AD + any on hit effects (which typically come more often on AD items) PER hit, and you can get a flurry of attacks in a very brief amount of time. I haven't done the math, but it at least feels like you can easily push 2.5 attack speed over about 2 seconds immediately after cast. So because of this, I personally prefer to go full AD, and if I want to go AP I focus on my Q. But yes, hybrid is very strong on her as well. You are just spreading your damage over both abilities. Still good.

Zonomai Treshtau1 votes

{quoted}

As for her ratios. She doesn't have 1:1 on any of her ratios

her E(the two hit onhit effect) has a 1:1 ap and a 1:1 bonus ad, or atleast she did EVERY time i played her so far, because it's 50% each hit, 2 times 50 = 100, am i wrong?

Elite4Runner1 votes

[{quoted}](name=Zonomai Treshtau,realm=NA,application-id=3ErqAdtq,discussion-id=EWH0Eucl,comment-id=0004000000000000,timestamp=2016-04-28T20:17:50.912+0000)

her E(the two hit onhit effect) has a 1:1 ap and a 1:1 bonus ad, or atleast she did EVERY time i played her so far, because it's 50% each hit, 2 times 50 = 100, am i wrong?

Okay, well I guess I can understand why you would say that because it is one ability that deals the same damage twice, but I would not describe it that way. The problem with how you're describing it is that they are two separate hits, and there is the potential (although a very slim chance) for one of them to be blocked.

EndlessSorcerer1 votes

Here is my general set-up.

Skill Order: QEQWQR, R>Q>E>W Runes: Flat AP Quints and Glyphs, Armor Seals, Attack Damage Marks Masteries: Largely personal preference. [Thunderlord's Decree, Fervor of Battle or Strength of the Ages] Summoner Spells: Smite/Ignite Starting items: Hunter's Talisman, Refillable Potion First back: Skirmisher's Sabre, Hunter's Potion

Evelynn can be built as AD, AP or a mixture. Choices are largely situational or personal preference since she can be played many different ways.

Personally, I enjoy playing her as an AD Bruiser. My item build will typically look something like the following: item 3047 item 3111 item 1412 item 3025 item 3156 item 3742 item 3102

Or when snowballing: item 3047 item 3111 item 1412 item 3078 item 3742 item 3102 item 3026

I enjoy the durability and sustained damage which come with the build. It lets me duel against many champions (with Ignite and Skirmisher's Sabre closing the gap against duelists), dive into fights (resistances + ultimate shield) and burst down squishy targets.

AP Evelynn is a different matter, with her core items being the following: item 3020 item 1402 item 3116

AP Evelynn focuses more on burst damage and kiting opponents with her Q. I'm personally not a fan of the build, but it is probably the more efficient route (otherwise most people probably wouldn't be using it).

However, keep in mind that you scale with both stats no matter how you build. While you generally want to stick to one to maximize efficiency or stack the effects, don't be afraid to pick up specific items if you need them.

Even if you are building AD Evelynn, it isn't a horrible idea to purchase Liandry's Torment against tanks or Zhonya's Hourglass against burst damage.

jaymc11301 votes

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