Sate me with this Fix Riot
**TL;DR **
I have no problem with Sated Devourer, I don't want it removed or anything. It's a great item and adding interesting mix to the game. I like what it has done, it's spiced things up for sure...
BUT.
Here's the reality:
- Let's be real, it's not possible to keep someone from Sating eventually
- The champs that go for Devourer have great clear speeds by level 6
- Once they are sated (Yi, Fiora, Kayle, Jax, Shyvana, Vayne), they STAY SATED FOR THE REST OF THE GAME
- The insane DPS is now permanent for the rest of the game, the only counterplay is CC on short CD
Here's the BIG Problem:
- Jungler: Doesn't care if they die, nothing is lost, you kill 3 people and die, you get 900 gold, one of them get's a shutdown for 400 (ignoring all the assist money)
- Jungler: If you die, you're respawned in under 40 seconds, and back to lane in 30 more (or teleport)
- Enemy Team: Sure, you manage, as a team of 5, to land perfect CC, combo's teamwork and kill the Jungler... but now you have to deal with the other 4 players, and in the meantime, death-timers are still short, guess who's back??
- Jungler's Team: Meanwhile for last 15 mins of game, while they're being carried, the rest of their team is eating Doritos or watching tv
SOLUTION!
Very Easy, if you die, you lose 5-10 stacks, back to Wolfie, no longer Sated. You have to Sate the beast again.
It Fixes Everything
- Right Now: ZERO-Risk All-Ham No-Thinking strategy turns into the "Meaningful Choices" like you say in all your videos
- Patch 5.14: You can't just come right back with a teleport and a full bar of health and get yet another triple/quad on the team that just killed you that was dealing with the other 4 team members while you respawned
- Patch 5.14: You need more camps and/or kills/assists to get your precious Sated back, enemy can try to stop this
- Patch 5.14: You now have to weigh the risk of dying, is it worth the risk?
Ahem...
Sword of the Occult
Mejai's Soulstealer
Cho'Gath Feast (R)
NOT: Nasus Q Veigar Passive Sated Devourer