Sate me with this Fix Riot

diamondlight··3 votes·963 views

**TL;DR **

I have no problem with Sated Devourer, I don't want it removed or anything. It's a great item and adding interesting mix to the game. I like what it has done, it's spiced things up for sure...

BUT.

Here's the reality:

  • Let's be real, it's not possible to keep someone from Sating eventually
  • The champs that go for Devourer have great clear speeds by level 6
  • Once they are sated (Yi, Fiora, Kayle, Jax, Shyvana, Vayne), they STAY SATED FOR THE REST OF THE GAME
  • The insane DPS is now permanent for the rest of the game, the only counterplay is CC on short CD

Here's the BIG Problem:

  • Jungler: Doesn't care if they die, nothing is lost, you kill 3 people and die, you get 900 gold, one of them get's a shutdown for 400 (ignoring all the assist money)
  • Jungler: If you die, you're respawned in under 40 seconds, and back to lane in 30 more (or teleport)
  • Enemy Team: Sure, you manage, as a team of 5, to land perfect CC, combo's teamwork and kill the Jungler... but now you have to deal with the other 4 players, and in the meantime, death-timers are still short, guess who's back??
  • Jungler's Team: Meanwhile for last 15 mins of game, while they're being carried, the rest of their team is eating Doritos or watching tv

SOLUTION!

Very Easy, if you die, you lose 5-10 stacks, back to Wolfie, no longer Sated. You have to Sate the beast again.

It Fixes Everything

  • Right Now: ZERO-Risk All-Ham No-Thinking strategy turns into the "Meaningful Choices" like you say in all your videos
  • Patch 5.14: You can't just come right back with a teleport and a full bar of health and get yet another triple/quad on the team that just killed you that was dealing with the other 4 team members while you respawned
  • Patch 5.14: You need more camps and/or kills/assists to get your precious Sated back, enemy can try to stop this
  • Patch 5.14: You now have to weigh the risk of dying, is it worth the risk?

Ahem... item 3141 Sword of the Occult item 3041 Mejai's Soulstealer Chogath Cho'Gath Feast (R)

NOT: Nasus Q Veigar Passive Sated Devourer

6 Comments

noir blanc2 votes

This feels like a legit approach, there needs to be something to balance it in terms of making choices.

I hate to say it, because I like being all-powerful and 100-0 an entire team without thinking, but this has to change for the sake of real gameplay. It's kinda toxic to gameplay right now.

I know because I've annihilated entire teams with it, and it wasn't very hard to do.

diamondlight1 votes

Exactly, when I play it, I almost feel like I'm cheating.

But then if I don't, the other team pulls up a Yi or Fiora and deletes my team in full Ham without any caution.

diamondlight1 votes

Oh and I am a big Origen fan too! xPeke! Soaz!

3TWarrior2 votes

I agree that it needs some sort of nerf...if Fizz can jungle with it and take out an entire team taking no damage with his insane untargetable/dash combo (that applies on hits...), anyone can take advantage of it just because of the sheer power spike it provides

for instance, pantheon with sated devourer can stack his passive with one Q and 2 autos...if you build the attack speed on hit effects, you literally hit twice a second and then a 3rd second you get your Q back for even faster stacking

so, with Q, you get your passive immediately, without Q, you can stack your passive in 1.5 seconds

don't forget your W people

I don't even want to try this on a jungler (no matter how viable it is even for Elise) because it's such a boring playstyle of farm and become unstoppable

people complain about master yi for good reason, and champs with good mobility don't have anything to worry about

lol, here's a good one, Reksai...her Q (Queen's Wrath) applies on hit effects to all affected targets) (that means don't crowd together folks...in a game where if you separate, you die...)

lol, I bet it even stacks her fury bar...wonder if ravenous hydra overlaps with itself because it's an aoe in an area

top potential damage (4 procs of blade of the ruined king to everyone around you + base damage of queen's wrath) (4 procs of bloodthirsty hydra for a total of 80-240% ad in an area (that if stacked could do even more)

yi is more annoying, but reksai can hit your entire team for 3 autos

pantheon becomes immune to auto attacks if not being auto attacked (let's be honest, how many players other than the pros are likely to remember that their character can auto attack to bust his shield for the carry/other)

Jax gains max attack speed in 4 autos instead of 6 and will hit for bonus damage twice in that period

Udyr...yes, we all like suffering 500 damage over time on one hit (haven't faced one but i'm sure he can absolutely beast anyone caught out of position)

let's not forget Vayne...2 shots to proc 8% of your max hp

oh, fun bit, pantheon can kill baron in about 10 seconds because he is immune to large monster/epic attacks with his passive up and deals %hp with items that have high flat cap against monsters, then lifesteals everything he takes in between back from baron

diamondlight1 votes

OMG I haven't even seen Panth and Fizz yet, that sounds even worse than the others.

There's just no penalty for dying, the only penalty is that your insane DPS is gone for maybe 30-60 seconds at most. Not much of a penalty when every time you come out you kill 3-5 of the enemy team.

3TWarrior2 votes

think the cap is maxed at 75 seconds at a game over an hour long

but yeah, that's how bad it gets

fun fact, elise can build tanky and if her spiders aren't focused (which can be hard with a large number of champions not having specific aoe) she can deal almost 900 magic damage just from her 2 autos alone and then 180 bonus from devourer and if she is on the offensive mastery side, she will do 900

lol, let's just look at a possibility

elise with sated devourer, rabadon's and zhonya's (expensive, but it's easy to get kills early with elise) comes to 297 ap, so just for auto attacking, she hits over 1000 magic damage in 2 hits or basically for free providing her spiders can survive, which isn't that hard so long as there is any isolated target, then there's all of her other damage

that's not that great, but it makes her a miracle assassin at higher levels of damage instead of tank, so it depends upon what you're going for

tanky, she hits as hard as a carry

full ap focus...you can deal in excess of(edit: 2000, not 3000 damage in 1 second, but there was a way to get it over 3000 somehow) to a single target and her spider can chase others

the problem is though that each build has its own strengths and weakness...as every elise ever has had but the tanky build with free 50 armor from zhonya's being part of the build shrug

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