Questions about Jinx directed at the balance team

bluefrosst··3 votes·580 views

These questions are directed at the balance team toward Jinx:

  1. Have you considered nerfing Jinx's attack speed in her rocket form (or done a Kalista-style nerf to her attack speed)?

  2. Have you considered nerfing Jinx's starting autoattack range to maybe 400 or 450 on her rocket form?

  3. Have you considered increasing the arm time on Flame Chompers (maybe 1 second or 1.5 seconds)?

  4. Have you considered making Jinx rockets single target (or at least only apply on-hit effects and crit on a single target)?

  5. What nerfs have you considered for Jinx to give her some point in the game where she isn't godlike?

Basically, Jinx is still ludicrously broken. She has no consequences for her hypercarry status late game (she can stay safe enough with rockets and instant arm traps). Compositions that build around Jinx (fucking Juggermaw) have proven very cancerous in competitive play. AHQ's AN is a strong example of Jinx' imbalance. As soon as his Jinx was banned away, AHQ dropped like flies, despite Westdoor getting ahead on Fizz to a point where he had the potential to snowball the game to victory in game 3 vs SK Telecom.

5 Comments

UBcrawlin2 votes

It's mostly the meta that allows her to succeed. Assassins at this point in time are fairly rare and with juggernauts ready to punish any attempts to dive her she has some additional protection that recently adc's have not had. Getting up in her face greatly reduces her range because she is unable to utilize rockets properly. Just play someone with hard engage like malphite and you should have an easier time.

NahDogSolRahn2 votes

You mean the rockets that cost her a good chunk of mana and the .7 sec arm time on chompers? Yes, the rockets are strong, but as an AA modifier with 20 mana cost in a pool starting at 240 with a 40 point increase per level, not going to be spamming rockets everywhere. With the marksmen changes coming any REAL nerfs or buffs will be coming afterwards. just be patient.

Crossette1 votes

Just saying, that mana cost doesn't matter late game. Or when you only need to throw a rocket or two early game to output enough damage to win.

Lugg1 votes

I agree. Something needs to be done about her rockets. They are the whole reason she is OP and toxic.

Solidair31 votes

They aren't likely to touch her until after preseason gets here.

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