Conqueror Replacement and Dark Harvest

Dwaryy·1/19/2019, 1:03:23 AM·4 votes·2,821 views

Sorry I click baited you. I've created 2 keystone concepts with a similar theme behind them that I believe could be beneficial to league, hearing about the potential conqueror rework just made me want to role the dice and post them. But overall I just have fun making these, Any response is appreciated.

https://i.imgur.com/fbRNTOy.png[/img] Conq Replacement : OverPower 8 Second Cooldown

After entering combat with an enemy champion, you gain 5-12 Attack Damage (Based on Level) and a timer for 4 seconds begins. If you attack an enemy champion again within that time, the timer resets and you gain another 5-12 attack damage plus an additional 3-7 attack damage (Based on Level) for each second taken between the timer's start and your attack. When the timer ends, OverPower is put on cooldown and the stacks fall off over 4 seconds.

Maximum Bonus Attack Damage: 50%-100% (Based on level) total attack damage.


_Harvest Replacement : OverKill 35-15 Second Cooldown _

_Upon damaging an enemy champion bellow 60% health a timer will begin that ends after 4 seconds. While the timer is active you gain 20% adaptive penetration against that target, this amount is lowered by 5% for each additional attack against the target, total minimum -5% If the target falls below 27.5% health before the timer ends, the timer stops then the bonus penetration is carried over for 2 additional seconds and your next single target attack deals an additional 30 (+100% leathality) (+100% flat magic penetration) increased by 1.4% per 0.1 second remaining of the timer in adaptive damage. _

Cooldown begins when the timer starts, If another attack isn't issued on the target within 2 seconds of the timer beginning then the runes effects end and the cooldown is reduced to 4 seconds.


Numbers could be very off.

7 Comments

FSRER1/19/2019, 7:52:30 AM3 votes

Wrong Section, it should have been in concepts & creations. Paste it there and more people will respong.

And yes, numbers are way, way off

Th3KindredSpirit1/19/2019, 8:06:48 AM2 votes

Good ideas, but damn yes the numbers are far off.

Famix1/19/2019, 7:01:12 PM2 votes

Good idea on overpower, but that wouldn't be very good for the Overkill. The target can just kind of walk behind turret for a few seconds and be fine, would also rob a few people of a keystone.