[Item suggestion] A "true" Tank item
Riot lately tried to find a way to evaluate tanks, especially in jungle, and it came up with the idea of the Bami's Cinder (similar to Sunfire, it increases damage over time). But I still think it will not resolve the problem of the tanks. If your team is a little behind, you can't do anything: sure, you can lock your targets, but your allies most of the time won't still be able to kill them. And, despite the fact that you are a tank, you are still bursted down like a squishy. The problem with the tanks is that if your team is behind, you can't do anything. While other champions still have something even if they are behind, tanks don't. They sacrifice damage for tankyness and for cc, but cc are mostly useless if behind and even if you are supposed to be tank everyone kills you easily. Now, what I'm trying to suggest is an item that, even if behind, can at least maintain the tankyness you should have. Because, let's be real, every Nautilus with 200 MR rages when a Fizz only 2 levels over kills him 100-0 without even using ult (well, not anymore, but it's to give the idea). I will list only the passive effect, and it's only a suggestion, so numbers can be tweaked, I just want to explain the "idea" behind this.
Passive effect: Reduces physical and magic damage received from champions by 50%. Reduces physical and magic damage dealt to champions by 50%.
The problem with tank items is that they can be built by everyone, so non-tank champions have access to this tankyness and it is difficult to balance. What I suggest is an item that only tanks would want to build, because every other champion would have their damage output halved, while pure tanks simply don't care about their damage. I also specified "from/to champions", so it can't hinder wave clear or jungling ability. What are your thoughts?
EDIT: on second thought, probably it would be better with a more punitive reduction. I would make it 90% or so damage dealt reduced and 50% damage received reduced. Having only 50% could effectively create situations where assassins that can 100-0 may buy this item to have massive tankiness and still have the ability to 50-0 enemies.
, but many of the squishy ones with self healing abilities would potentially becomes quite tanky.