The buff the support deserves

Fefnil··42 votes·1,588 views

A simple buff to make the life of a support, especially the tank ones, more gratifying: make it so taking damage from a champion makes you eligible for assist toward that champion, like all the other methods. Getting 0 assists and no gold as a Braum after eating and dying for the skills of 5 enemies is the epitome of frustration. Please. I mean, why not? If I either eat a spell, or give a shield to an ally and it eats the spell, the result is the same: I mitigated the damage this ally would take.

22 Comments

CannonLordFreed7 votes

You can't get assists off of Tahm Kench's ult in a lot of situations either. I moved our Jhin into position to get a kill with his ult with mine and I didn't get the assist off of it. I died a little inside.

Dracocrash2 votes

This would make the game more snowbally.

More assists= more gold.

More gold = more snowball.

I want it as much as you, but a tiny change like this will throw balance of whack.

Clementine4 votes

??????

FantasySniper2 votes

Actually, if anything, it would make it less snowbally.

It would make it more rewarding to group and bait overconfident players. Champions without easy damage application (no range, no aoe, etc) and/or easy utility application (no heals, buffs, etc) could participate in fights without missing out on gold because they were kite or couldn't risk any attacks while being chased.

Your mere presence is a factor in fights, and the game should recognize that however possible.

Toastersaot1 votes

[{quoted}](name=Best Wizfact EUW,realm=EUW,application-id=3ErqAdtq,discussion-id=7JE0pFaV,comment-id=0001,timestamp=2017-03-20T03:19:21.617+0000)

This would make the game more snowbally.

More assists= more gold.

More gold = more snowball.

I want it as much as you, but a tiny change like this will throw balance of whack.

All it would mean is that assist gold would be split up between more players. Not only that most supports are the least snowball class in the game, as they are the class that is primarily played for their inherent utility.

QuickenedBlade6 votes

[{quoted}](name=Best Wizfact EUW,realm=EUW,application-id=3ErqAdtq,discussion-id=7JE0pFaV,comment-id=0001,timestamp=2017-03-20T03:19:21.617+0000)

This would make the game more snowbally.

More assists= more gold.

More gold = more snowball.

I want it as much as you, but a tiny change like this will throw balance of whack.

assists split the gold not add more lmao

Dracocrash1 votes

it splits the gold, but the net gold still increases.

Xicashina3 votes

The net gold will only increase on solo kills

Assists are calculated based on 50% of kill gold split between however many people got an assist on the kill

Fefnil1 votes

Yes, but think about this. If I am a tank and I am in the snowballing team, it's very unlikely that I will die in a teamfight without getting assists, hell, it's very unlikely that I will even die because a snowballing tank is very close to unkillable. On the other hand, if I am the tank in the losing team, probably 3 spells are going to melt me. Maybe that sacrifice was the one that let my team win the teamfight, or maybe the lost but took some kills anyway, which I got no assists from, even though, if it wasn't for me eating their spells for my team, we would have lost. That's where this change helps more.

Athenes Lulu1 votes

Encourage supports to bait even more!

Yes!

On a side note tanks need good credit like this as well.

Fefnil1 votes

Tanks are supports, so they are of course included. But anyway, it's a general change, so everyone will benefit from it. But the tanks who mostly participate as meat shields will benefit from it way more than a mage randomly aoeing the tf.

GayFluffyUnicorn1 votes

As a tank player i approve. It's also fun in overwatch when you end soaking up 30k+ dmg with your shield but no medals and your DDs get all the praise.

Anhartamin1 votes

[deleted]

Fefnil1 votes

You did get that? I definitely meant for everyone of course. It's just the tanks with short range are the ones who will benefit more from this change, that's why I talked about supports in general.

notice me Sin pi1 votes

i imagine that from programmer's perspective, it would be very difficult to make it happen without complex codes that would cause lag on most potato-tier computers

Kaeblen1 votes

actually, it would take: 6 variables per champion .....greatest damage dealt to a single target in last 10 seconds .....target to whom i dealt that damage ,,,,,2nd greatest damage dealt to a single target in last 10 seconds ,,,,,target to whom i dealt that damage .....total damage i dealt to my most recent target .....target to whom i dealt that damage 2 timers (10 sec each) 1 function called on damage dealt-->some variable updates + 6 if statements .....is this the same as my last target? ........yes--> (update damage) "most recent total" greater than "2nd greatest"? ............yes--> (update damage) is "2nd greatest" greater than "greatest" ............no-->; ........no-->is this one of those other 2 targets i have saved ...etc 1 link to actual assist assignment.

hmmm... objectively speaking, I suppose some computers would have trouble with that, but its not what I would call "complex code".

Also, I'm not 100% sure, but I think these calculations are done server-side, rather than client-side. If they are done server-side, the only things slowing down your potato-tier are graphics and the number of in-out messages your network card is receiving.

Fefnil2 votes

Mmh... what? XD That's an... interestingly overcomplex system. Just put an on-damage hidden buff that lasts 10 seconds... Not really much more different than the other methods to determine assists, after all.

RainbowIcee1 votes

that's what call's in coding are for. To reduce the amount of lines making codes a lot more fluid. Games like minecraft are great ideas with no optimized coding which is why it lags so bad. So this can be done quite easily actually, reason why they don't do it might be because of balancing issues or so.

notice me Sin pi1 votes

putting aside programming, the current LoL is already bad enough to cause an occcasional 5 fps on my toaster tbh in teamfights

GayFluffyUnicorn1 votes

Well that's entirely on your side then. LoL already is pretty low in graphic standards on top of low spec options.

sobi9991 votes

I play soraka and i have lots of assists but i hardly every notice a change in my money. I am sure i don't get money for all those assists. Man i never really paid attention :/

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