Riot - Can you do a massive visual to hitbox update?

Ghazter·8/1/2018, 1:11:12 AM·1 votes·884 views

I, for one, am extremely tired of hitboxes that don't match the visuals. Now, I know that character models are a thing, and obviously hitboxes will be different for different characters regarding actual space occupied by said character, but nevertheless I feel some hitboxes are unfairly shown by their visuals AND/OR indicators.

I know that for a long time, if not still, Karma's Q indicator showed the ability going either farther or shorter (I believe it was the latter) than the indicator shows. One of my pet peeves is Lux's Q and R hitboxes. I think that it has to do with the abilities 'floating' above the ground and therefore hitting in places that you wouldn't expect due to the way the game is viewed. I would like abilites like this, since they are for the most part boxes, to be better represented (drawn closer to the ground or something of the like). These are the types of hitboxes I would like redone; hitboxes that either hit/miss even though the graphic did or did not look like it hit, or hitboxes that are shown incorrectly by their indicator.

Some hitboxes I think could be changed by this (and, mind you, I don't care if the visuals OR hitboxes are updated; I just want them to match, so don't think I'm biased against any of these champions. Nevertheless, most of them I don't play very much, but I think that even if I did play them more I wouldn't care; I don't think people walk around abusing bad visual markers).

  1. As stated, Lux Q and R.
  2. Jinx W (either make it thinner or disable the size change animation, for exampe) and R
  3. Taric E (I'm not sure why, but the opening on the top makes it seem shorter than it really is)
  4. Aatrox Q (just extend the visual a little) and W (seems to pull you in even when you should be outside)

These are just a couple examples, I'm certain there are more examples out there. Obviously, I'm not certain all of these don't visually match, but these are ones that continue to catch me by surprise; if you have anything to add, please do.

4 Comments

Colton1478/1/2018, 1:22:20 AM1 votes

Blitzcrank item 3070

Tormentula8/1/2018, 1:29:50 AM1 votes

A lot of the visuals aren't actually wrong because of the in-game camera.

for example, If a blitz Q's straight up, visually it'll look just fine, same if he Q's straight down. However if he Q's left or right, the visual makes it look like his hook is hitting one position, but actually the hitbox is lower because the game doesn't factor the Y axis his arm is, but instead below that visual (the ground).

https://youtu.be/H19TCjh3Pxo?t=28

https://www.youtube.com/watch?v=7v-OYOnY4mY

A lot of spells you can't really fix because of how league's camera is, all you can do is make them seem as consistent as possible and keep visuals lower to the ground.

OatheSworn8/2/2018, 7:56:06 AM1 votes

The 3 most annoying ones I've come across are: Gragus E, Talon W, Diana Q.