For tanks and damage

This Is Your Dad··2 votes·1,790 views

What if we buff sunfire cape and thornmail, add items for aoe damage over time, but nerf scaling and base damage across the board for tanks? Then you can buff their ability to survive and lower burst damage. It would also be cool to add items like gargoyle stoneplate that reduce your damage, but in turn reduces the enemy's damage to you. Then tanks can't necessarily 1v1 carries but in a teamfight they can last long enough to use more than one combo in the fight?

1 Comments

KOGMIDONLY1 votes

Stupid idea, counteractive of sunfire and tanks base damage. There base damage aren’t high plus nerfing base damage for a sunfire cape buff doesn’t quite add up, it would force every tank and every semi tank that also hasn’t been nerfed to build sunfire cape.

Reminds me of the time fizz and akali would build sunfire cape, the damage from the sunfire was the reason every tank and some assasins like fizz, akali, ekko built it.

But I liked sunfire cape meta, was fun. Would like a revert to sunfire cape stats to bring tanks back into lane.

Anyone can one v one an adc, though ads don’t get into that predicament, tanks have lil to no kill pressure on carries in teamfights because they lack the burst? Tanks are currently unviable and it has been for a couple seasons, all due to bruisers n jugs being able to zone and bully tanks in lane and apply more macro pressure and more impact in teamfights (ornn and sion only exceptions due to good damage). Just having kill potential is what makes viable picks, so if it don’t got damage or shields and heals for ur carries, it’s a troll pick.

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