Mordekaiser Changes - Time to Shred
This is in response to a great deal of frustration regarding Mordekaiser, with the intended name change to Lord of Death being the straw that broke the camel's back. I would much rather he remain the Master of Metal, or at least be Paladin of Pain. Murder Emperor, the Lord of Death; redundant much, redundant? Well, you want him to match the theme, well then: here you f*cking go, here is a new direction to take Mordekaiser, without harming the rework and making the best of everything he has and more.
Iron Man - Reworked as a two-part passive, one part Iron Man and one part new portion. Shield cap is reduced to 17.5% maximum health, increasing by 2.5 at levels 6, 11, and 16. When Mordekaiser is above 85% health, shield gain is reduced by 50%, and when between 85% and above 70% health shield gain is reduced by 25% instead, and at 70% or less health, shield gain is normalized.
Screaming for Vengeance - When Mordekaiser is at 55% or less health, he gains the following effects. Level 1 - Mordekaiser's abilities deals an extra 0.2% damage per 1% of Mordekaiser's missing health, and Mordekaiser's base shield cap is increased by 0.1% per 1% of Mordekaiser's missing health. Level 6 - Mordekaiser's Siphon of Destruction echoes out a harsh heavy metal sound, revealing the location of enemy champions - without revealing said champions if stealthed - struck by the ability. Level 11 - Mordekaiser gains an additional 15% of his bonus Armor and bonus Magic Resist while Harvester of Sorrow is active and dealing damage to an enemy champion, reduced to 7.5% when Harvester of Sorrow is applied to an ally. Level 16 - Mordekaiser gains double the amount of shield normally gained when dealing the damage of Mace of Spades to enemy champions.
There, a way to balance the passive and preserve his identity as a behemoth whose pain is his power, and it makes me wonder why something like this wasn't done a long time ago.
Mace of Spades - Mace of Spades damage multiplier changed to 1.2 / 1.4 / 1.6 / 1.8 / 2, Mace of Spades multiplier is applied upon re-activating the ability, which can be done three more times after initial activation; each time, the window to reactivate the ability shortens.
New Passive: Mind over Metal - Mordekaiser's basic attacks deals 15 / 20 / 25 / 30 / 35 (+20% AP) on-hit magic damage, and increase Mordekaiser's movement speed by 5 on-hit, up to a cap of 10 / 15 / 20 / 25 / 30. Basic attacks apply Grievous Wounds to the target for 0.5 (+0.5 per 50 AD)(+0.5 per 50 AP) seconds.
A fair nerf to his Mace of Spades, making it vulnerable to silences and spreading out the monstrous damage farther out in 4 hits versus 3, but in return it more easily meshes with the Spellblade effects. It now has on-hit passive magic damage because you should be able to do magic damage even without Mace of Spades (something he should always have had in my opinion) and he also has Grievous Wounds because... WHY DOES MORDEKAISER HITTING SOMEONE WITH A SPIKED MACE NOT SERIOUSLY INJURE THEM IN SOME WAY?
Harvester of Sorrow - Magic damage over time now also scales with AD, now changed to 15 / 25 / 35 / 45 / 55 (+ 20% AD)(+20% AP), maximum single target also now 60 / 100 / 140 / 180 / 220 (+ 80% AD)(+80% AP). Harvester of Sorrow reactivation heal is reduced by 20% for every second the ability is active, Harvester of Sorrow reactivation damage increased by 7.5% for every second the ability is active.
Passively, Harvester of Sorrow grants Mordekaiser an aura of 250 range that passively reduces the attack speed of enemies by 2/4/6/8/10%. When activated, the aura's attack speed reduction is doubled. Mordekaiser can pass the aura onto an allied champion when Harvester of Sorrow passes onto them, but their aura's attack speed reduction is not doubled; if the auras overlap upon an enemy, only Mordekaiser's aura is applied.
Creeping Death - When no allies are nearby, Mordekaiser gains Creeping Death while Harvester of Sorrow is active. Creeping Death is lost when Harvester of Sorrow is reactivated, or when Harvester of Sorrow passes onto an allied champion. Mordekaiser deals Harvester of Sorrow's magic damage over time without an ally present, as well as dealing 25 / 30 / 35 / 40 / 45 (+ 20% AD)(+20% AP) bonus magic damage per second if Mordekaiser is within 150 range of the target. When Creeping Death is active, Mordekaiser's Armor and Magic Resist increases by 3/6/9/12/15 (+1 per 25 AP), in addition, when Mordekaiser reactivates Harvester of Sorrow when he has Creeping Death, he may heal from 4 units rather than 2.
Removed: The Exp buff from W, Mordekaiser gains experience as normal.
A way to empower solo-lane Mordekaiser and giving Mordekaiser a REASON to go bot lane without some unfair gimmick.
Siphon of Destruction - Range increased to 700, and the damage dealt by Siphon of Destruction decreases by 20% for every 100 range from Mordekaiser, up to normal damage at 300 range. For every 100 range closer to Mordekaiser an enemy champion is past 300 range, Siphon of Destruction deals 25% more damage. This does not affect enemy minions or non-epic monsters.
New Passive: The Punishment Due - Siphon of Destruction now deals bonus damage based on enemy champion's missing health. Siphon of Destruction deals 1 / 2 / 3 / 4 / 5% bonus damage when striking a wounded champion, and another 0.5% for every 1% of that enemy champion's missing health. The Punishment Due's bonus damage is not affected by Siphon of Destruction's distance-damage modifier.
Remember Siphon, one of two abilities - the other being Creeping Death, which obviously can't be cast on a minion - that made Mordekaiser toxic as shit? Now it's balanced: you have to get close to do meaningful damage, but in return you can do even MORE damage if you're right up in their faces, blasting said ugly mugs.
Children of the Grave - Now deals 5 / 7.5 / 10% (+2.5% per 100 AP) of the target's maximum health initially, plus 0.3 / 0.6 / 0.9% (+0.1 per 100 AP) over 15 seconds. Children of the Grave now reduces the target's magic resist by 0.5 / 0.75 / 1 (+0.5 per 100 AP) per second. While Mordekaiser is within 650 range of an enemy champion cursed by Children of the Grave, Mordekaiser and his allies become invulnerable to damage from on-hit effects sourced from the cursed champion.
Dragon Force - When Mordekaiser's ghost dies from Dragon Force being activated, the ghost's leftover power is absorbed by Mordekaiser, and Mordekaiser benefits from You've Got Another Thing Comin.' Dragon Ghost now deals 25% damage to enemy structures and 50% damage to enemy champions.
New Passive: You've Got Another Thing Comin' - Mordekaiser gains 10% of his champion ghost's bonus health, and 10% of the ghost's AP for 10 seconds. Mordekaiser's movement, basic attacks and abilities, as well as the movement and basic attacks of the dragon ghost, charges the power of his next basic attack, and at 200 charges, his or the dragon ghost's next basic attack arcs magical lightning, damaging the target and up to 4 other nearby enemies for 50 / 75 / 100 (+25% AP) magic damage. When Mordekaiser battles an enemy champion and/or an enemy champion's pet, it will refresh the duration of You've got Another Thing Comin.' After You've Got Another Thing Comin' has been active for ten seconds, the next refresh will only last five seconds.
There, Dragon Force is now far from oppressive by its lonesome, his ultimate is now more strategic and meaningful in it's use, and now Mordekaiser has a reason to lose his champion ghost when getting the dragon ghost.