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Crit vs Norm

Semaar··2 votes·1,045 views

So it's been bugging me for awhile now but... is there a reason that I missed as to why critical strikes on all champions except for yasuo, vayne, tryndamere, and gangplank, are absolutely worthless? I've noticed that you have to run a pure Critical damage rune page to hit decently hard enough to be able to use critical strikes at all. And even then it's hardly effective, and this is even against custom bots.

For example I used to be able to build Jax with Infinity Edge, 2x Phantom Dancers, Hextech Gunblade, Boots, (Situational Item) with a rune page of Marks: Armor Penetration, Seals: Attack Speed, Glyphs: Magic Resist, and Quintessence: Movement Speed.

And aside from life steal not giving much of anything anymore I used to see criticals that actually did damage to a target even if they went tank, a tank would just be another 2 hits ish from normal builds.

I guess what I'm asking is that I would like to know why critical strike has been nerfed hard enough to the point where building just pure damage out weighs a critical strike Attack speed build. Because if you plan it out attacks per second with an attack speed critical chance build would far outweigh the damage that a pure damage build without as much attack speed would deal, since it's a critical that deal 250% instead of the normal 100%. (This is also with the Critical Damage runes bonus 46% damage so 296% Critical Damage)

In my opinion if you build a critical strike build on a champ REGARDLESS of what champ it is, the damage should follow the power that it should hit with instead of falling off.

If I can may I request a rework on the way the Critical Strikes and Critical Chance ratios work? Or Nudge Nudge Wink Wink bring back dodge or at least a season 1 game mode where dodge still exists. Along with all the old items and settings and all that jazz? I know a few too many people that never got the chance to play in Season 1 and to be frank season 1 was the most fun out of all my league gaming years. Once they heard that I liked Season 1 the best they wanted to play it more than the way League is now. So please ... Some Consideration to the masses... not just the professional Minority.

If by the end of this novel you guys decide that I'm just whining, please at least do a rework overhaul on the Critical System at least. It's not effective enough to be of any use unless the champion pretty much directly derives off Criticals.

6 Comments

Exxem2 votes

So what I'm reading is that you don't think crit currently does anything on adc's?

Semaar1 votes

So what I'm reading is that you don't think crit currently does anything on adc's?

Aside from the very few champs that derive almost completely off of crit chance yes. Worgslarg down here says its RNG (Random Number Generated) IF that were so then why is it that whenever someone crits now after they have a finished build it hits for one of two numbers for a damage value. Doesn't seem all that random to me if it's set at one of those two numbers. Just for example let's use jungle tryndamere he hits a jungle creep lets say baron every hit is a crit, every hit also crits for those SAME two numbers. If it were random the damage would be all over the place and maybe get a nice large crit to kill it faster. Now I could see that if Riot changed the crit damage so it was more random and made it so there was a high and a low value and tons of values in-between. But as it stands that SUPPOSED RNG isn't what I'd call fun or worth in any game. Makes going crit on champs worthless unless they specifically use crits or have insane damage and range.

My style of play was atk speed and crit, and mathematically it outweighed the damage output of a pure damage style every time. Even with a little bit of lifesteal and spellvamp if I were playing jax the crits would give the difference in healing. I also think that the lifeteal is lack luster now since it doesn't make up for the % of damage done on crits like it used to cuz of the RNG giving out only 2 numbers both of which are small.

With this style jax was not the only champ I used it on I used this style on all champs Jax was just my example piece since obviously you cant go crit jax anymore unless you get seriously fed.

shaiith1 votes

100dodge jax ftw!

Semaar2 votes

100dodge jax ftw!

this was after they removed dodge chance on phantoms so no not 100 dodge. lol but I have to say that must've been pretty sick.

Worgslarg1 votes

Critical Strike is currently broken as hell. It is RNG, which in a moba is bad game design, a low crit chance does almost nothing for you, and it is only worth it on carries that have all their damage from auto's( exception being that riot nerfed BT, so that it's basically the only good first item on marksmen)

Semaar1 votes

There is no RNG in crits. You obviously don't use crits. League here just takes Hp + armor and pretty much -'s the attack damage of the skill and applies 50% damage on the end result which amounts to SQUAT. (Please note that this equation I have no idea if its accurate but the damage values don't lie.) The value after the hit lands is horrible for a crit FURTHERMORE I GUARANTEE if you hit that same target again with the exact same hit as long as no buffs are randomly given to either people your next crit will do EXACTLY the same amount of damage.

So much for your RNG theory Worg. Crit damage is SET in Stone. You hit one number value no matter how many times you hit the target. Now if the crits generated were actually RANDOMLY generated numbers for example a high and low numbered scale low being the absolute minimum the natural equation of damage with an additive crit damage value and a high value of something ranging from 50 - 200 bonus damage now that would be a RNG. That would make crits worth more than absolute trash.
Common riot read this post think about how you can make this game more fun and more of a game of chance where the absolute favor to win isn't guaranteed to win regardless. But has a chance to lose just based on a single champs crit damage.
Please note I said CHANCE to lose this is not set in stone like it currently is for crits. This isn't going to make singular champs broken as **** so there is no worries about that, all this does is give some power back to each champ. Power that was ripped from them and burned into ash as new champions came out. Sure this would cause you guys at riot to rework yasuo but I got a solution to that too buff his other skills slightly and nerf his overall crit damage to compensate for the highs and lows of a RNG Crit system. Since yas apparently deals more damage than all other champions that can crit in the first place. Overall Values need to tune up.

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