This champ select update was the perfect time to give us 5 bans per team

Nukronic··87 votes·2,112 views

But nooooooo Nothing can ever be done right can it?

44 Comments

K5411 votes

Within the next 3 years, we're going to have 200-250 champs and these idiots are still only going to allow 6 bans LoL [slayer-jinx-unamused]

Ñapoleoni2 votes

{quoted}

Within the next 3 years, we're going to have 200-250 champs and these idiots are still only going to allow 6 bans LoL [slayer-jinx-unamused]

Wat

B6WS TSW998 votes

there are 128 champion currently, and riot released 5 champions last year, so in 3 years we will about 15 champions we would still be at only 143

Hoodwink3 votes

Wow, it felt like more, but if you look at it I guess it only really was 5 champions.

Bard Ekko Illaoi Kindred TahmKench

Ariel the Cruel5 votes

It was actually only 1 champion. Bard ;p

AMYS GRAVE1 votes

https://xkcd.com/605/

we went from 54 champions released before season 1 to 128 before season 6. In 5 years that's an average of ~15 champs a year. That puts us at ~173 champs in 3 years but i'm not sure that linear extrapolation is a valid assessment in this case.

HandheldBrandon1 votes

Thats because before season 1 we saw a champion every 2 weeks and around season 1/2 they drastically began to slow it down until we have what we have now.

Honestly though as much fun as it was getting a new champ every 2 weeks this is a much better release schedule and allows for more creativity and build up.

KaisadiIIa2 votes

128 + ~15-20 = ~200-250. Seems legit.

ModKnightsKemplar6 votes

I agree to a point.

The counter-argument of not changing too much at once is a decent one. I think I saw a red post where they said they were considering moving it up to 4 each side, but they didn't want to further alienate people who hated the new select system, and they were afraid that it would be too many changes for some people to keep up with.

But I still want 5 bans per side pretty badly.

Nahui3 votes

I like 6 bans. It prevents from players banning out a whole meta.

Maximum Morde2 votes

I don't see the problem with banning out an entire meta. I think it would be funny to ban ten adcs in a match. Even that wouldn't eliminate adcs though cause I can think of thirteen or fourteen off the top of my head.

WadeWilson13373 votes

Tbh 6 bans is fine, if people know how to ban. Whenever people just ban what shit on them last game and leave stuff like Graves open and he gets first picked, thats not the ban systems fault, thats people being selfish and incompetent.

Sniper 03 votes

We don't need more bans... Banning is supposed to be strategic... You know this is a strategy game right? You ban based on what team comp you're going for rather than the "op champs" at the time. =.=

kile1474 votes

The issue comes up when there's so many champs though. I'm countered by immobile tanky champs that deal a lot of damage, so I'll have my team ban Illoai, Darius, and Tahm. Garen and Morde are still open so my bans didn't help me, and now they're picking Graves too because he's strong and I didn't ban him.

Shadow Gilgamesh1 votes

That's why even in the LCS certain champs get 80-90%+ ban rates, right?

EzraTwitch1 votes

{quoted}

We don't need more bans... Banning is supposed to be strategic... You know this is a strategy game right? You ban based on what team comp you're going for rather than the "op champs" at the time. =.=

Thats exactly why we need more bans. Right now the same 6-8 champs are banned every game, with more bans it opens the game up for more characters.

Tribbles Foxfolk2 votes

{quoted}

But nooooooo Nothing can ever be done right can it?

Another issue that's kind of understandable from both arguments' sides and one you have to sympathize with the pro scene for once.

In Support of More Than 6 Bans:

  • 6 bans aren't enough to stop all of the broken-OPs currently running unchecked.
  • 1st and 2nd pick actually got made kinda awful to get now that they don't get any votes.

Against Support:

  • 10 bans might be too much, especially considering most players tend to pick a small pool of 5-10 champs for Ranked and practice them a lot.
  • 1st and 2nd picks come back into being highly coveted.
  • Pro scene would be drastically affected in a probably-bad way. Some teams might just take out one player's entire champ pool that he's really good with. Example: Say Faker loses LB, Zed, Yasuo, and 2 other mids he's good with. Well, now he has to make do with sub-par picks, making him perform sub-par overall.

I think I'd be OK with 10 bans if there are more than 6 "trending" (AKA: FotM) picks during the patch, but the pro scene seems to be really comfortable with 6 bans as well.

macromite1 votes

first and second pick have the advantage in that they have full choice on your teams comp. if you ignore their picks you have a much higher chance of losing.

MVDuneCats1 votes

[{quoted}](name=Eevee Girl Alex,realm=NA,application-id=3ErqAdtq,discussion-id=EIbdzwVh,comment-id=0007,timestamp=2016-01-26T11:34:10.270+0000)

Against Support:

  • Pro scene would be drastically affected in a probably-bad way. Some teams might just take out one player's entire champ pool that he's really good with. Example: Say Faker loses LB, Zed, Yasuo, and 2 other mids he's good with. Well, now he has to make do with sub-par picks, making him perform sub-par overall.

A "Classic Draft" custom game mode could be created that only gives 3 bans per team so that pro play can continue the way it is now.

ahferroin73 votes

If a pro team just banned one of their opponent's entire pool then they are potentially crippling their other lanes because they now have almost zero control over those matchups.

HandheldBrandon1 votes

{quoted}

If a pro team just banned one of their opponent's entire pool then they are potentially crippling their other lanes because they now have almost zero control over those matchups.

I agree with this even as good as faker is completely banning him out would leave his strong teammates in excellent positions.

They could do the same thing to bjergson but then they run the risk of the top laner getting a good pick.

Rivini1 votes

{quoted}

If a pro team just banned one of their opponent's entire pool then they are potentially crippling their other lanes because they now have almost zero control over those matchups.

They've done this. Usually the focus is on junglers with maybe one ban left for a lane pick.

Rivini1 votes

[{quoted}](name=Eevee Girl Alex,realm=NA,application-id=3ErqAdtq,discussion-id=EIbdzwVh,comment-id=0007,timestamp=2016-01-26T11:34:10.270+0000)

  • 10 bans might be too much, especially considering most players tend to pick a small pool of 5-10 champs for Ranked and practice them a lot.

Unless they forced themselves to only play the 5-10 most annoying/OP champions, it's not a problem. Besides, if they want to show they are truly skilled, they should learn to play a minimum of dozens of champions. Cheesing your way up the ranks isn't showing you're skilled.

  • Pro scene would be drastically affected in a probably-bad way. Some teams might just take out one player's entire champ pool that he's really good with. Example: Say Faker loses LB, Zed, Yasuo, and 2 other mids he's good with. Well, now he has to make do with sub-par picks, making him perform sub-par overall.

You can't honestly believe Faker can only play 5 champions at expert level. He randomly took Olaf mid one time and completely dominated.

Pro players are sufficient with many more champions than you realize. It's what makes them "pro." Their favored picks at any given time is only a matter of who are the strongest in the patch. They don't care about the champion's lore, what they look like, and so on. Even Bjergsen jumped on the mid Ezreal train when taking Runeglaive on him was a thing. Have you seen Bjergsen play Ezreal mid before and after that?

The LCS pros desire what's strongest for obvious reasons, but are otherwise not limited in who they can actually play. Adding in four more bans won't change much at all.

Dominick Destine2 votes

I was surprised Riot didn't increase the bans, yeah.

It has been long overdue.

Hatless Casual2 votes

Had a discussion with a coworker about this last night. He was against it until I pointed out "even with 10 bans you'd still have 110 options to choose from". He then understood that more bans doesn't necessarily mean there would be no options left.

AjabikiFTW1 votes

They are working on a new client, maybe they'll bring more bans with that. If not at least bring a way to look up owned skins.

Byankuya1 votes

You mean skins your friends own? You can actually see what skins they don't own in the gifting section in the store (where you'd normally go to gift them). It used to not show what they owned a while back.

Bladerunner77771 votes

But nooooooo

The community can never be satisfied, can it? Can it?

Niyumi1 votes

This year would be the perfect year for bratty kids to learn how to play against "counters" and champs they don't like.

But nooooooooooooooooooo, they can't put in effort, right? That's horrible! You poor, poor thing.

Slamurai Jack1 votes

You guys already waste bans on balanced champions. You don't deserve more.

KingKareful1 votes

I think 4 bans per team would even be enough. It's frustrating as hell when you try to take out the stupid champions only to find out that there's a whole arsenal of them waiting around the corner to mug you off. Regardless of whether or not you underestimate a champion, or merely forget about them, they always show up if you don't because you can't ban them out. Why? Too many OPs. Although another solution to this would be to wait for Riot to finish balancing champions. But come on. I'm not gonna be around in 500 years time...

La Barbotte1 votes

ok ok watch this, lets say we have 10 bans, the 10 best picks get banned, the 10 best picks that arent banned get picked everytime, same problem, people will want 15 bans, and so on so forth, we dont need more bans, we need balance

LatetotheRace1 votes

Yes, but the second string of top bans have more counter-play potential.

EzraTwitch1 votes

{quoted}

ok ok watch this, lets say we have 10 bans, the 10 best picks get banned, the 10 best picks that arent banned get picked everytime, same problem, people will want 15 bans, and so on so forth, we dont need more bans, we need balance

Not really.

  1. There is not that much coordination in Solo Q, 10 Bans is 5 per team, 1 per player. Everyone will ban their own counter or champs they personally hate.

  2. In the Pro Scene, the ability to target ban players would force ALL pro-players to diversify alot more they would need to know a bare minimum of 7-8, opening up the and letting us see more variance in the e-sport.

La Barbotte1 votes

oh, well i didnt know mundo, soraka, tahm, jax, rengar countered all the others becasue they are banned every single game

BiG PaPa5301 votes

To the OP. I think 6 bans is plenty. You have 40 seconds to pick what you are looking to play (during this time you see what kind of team comp you will be working with). Not to mention another 35 seconds for each pick. You want to ban the champs that would be more disruptive to your team comp you are showing. Rather then just ban champs that are annoying, and if they pick 1 or possibly 2 of those "annoying" champs, then you have to adjust your team comp a little bit.

Some champs are a pain to play against, but you need to learn to deal with them, because if you keep using the excuse that they are annoying where will it end. Will 10 bans not be enough, will we need to just keep banning champions until the game has 10 champs left to play.

I know sometimes you have your heart set on playing a specific champ, but sometimes you have to alter because it doesn't fit in the team comp you have, or what kind of role you need to fill in order to give your team the best chance of winning.

Any way... good luck out there.

Flytrap1 votes

They probably don't want to add in five bans per team because of what it would do to pro play.

FooDang1 votes

Banning out a lane would be too easy with 5 bans and a first pick. It's not how many champions there are but how many champions there are in the current meta and how many meta champions in each lane.

delonix1 votes

I would like to see more bans, but I think that the appropriate time to implement a change like that is actually at the start of a preseason, not right before a season actually starts.

Weathered1 votes

Or champion tabs

qetzel1 votes

It was the perfect time. There is no doubt Riot knows the Boards feelings towards bans, and given the new champ select I have no doubt they considered it. This means they came to the conclusion that the cons of having more bans outweighed the pros.

Mech0p1 votes

I don't know about 5 bans per team right now because that's a ton imo but I do think we need to add at least one more per side.... I think that once we get towards the end of the season though we will have a more balanced game and not so many op/broken champs which are taking all of the bans instead of strategically banning out champs that can destroy what type of team comp you wanna build.... THat is until the next big update or preseason when riot destroys everything we came to love...

SpecterVonBaren1 votes

Dear God though, it would take forever to get into a game with four more people that could potentially sit on their hands and let the ban timer run out without doing anything...

q O y O p1 votes

The Pro-Scene would benefit from 5 bans each side as well. If they chose to target ban a player it would leave them vulnerable to the samr in return or even possibly having one of their previously played team comps entirely banned.

Having more bans ADDS strategy to the game. It also forces players to try new comps and champs and not just go with whats broken in the meta on this patch.

More from Gameplay

More by Nukronic