Why Nerf Ranged-Sated THAT Much?
Why not first try a double-proc every THREE hits?
Maybe I under-estimate the power of sated on ranged champs, but it seems to me, if you're gonna cut the passive effect to only once every 4th attack, you might as well scrap it all together: It seems Rito isn't trying to balance sated ranged champs, but make them disappear on the playing field. You cut the passive in half. SHEESH. Talk about giving Kayle the cold shoulder.
Am I the only one who feels this was extreme? Generally when Rito makes a change, it's 5% here, 10% there, not "we're just gonna dunk this item with the power of our unending scorn and nerf it by 50%".