Why is There Only One Map in Pro Play? *Warning, long, heartfelt post*
Hey everyone, it's your favorite noob with another question/rant, Erratic Ike (that's how it's pronounced, plebeians)!
Today I would like to pose a question to any experienced players or Reds who may be interested or have answers: why is Summoner's Rift the only map and game type in pro play?
Recently there was a heated board discussion on how players expect Twisted Treeline to be cut from the game anytime soon, purely since it hasn't received any patch love recently, which got me thinking: why don't the pros play other game modes?
To me, it seems like it would kill a lot of birds with one stone.
Different game modes emphasize different skills. Dominion emphasized objective zone control, ganks, and anticipating enemy attacks, all thanks to its capture points and uniquely fogged circular, which players must throw themselves into without wards or knowledge in order to earn more points. Howling Abyss/ARAM highlights the ability of a team to make strategies on the fly, team fighting theory, and the understanding of resource management, since it is a single lane with no platform to run to if a player is out of mana or too low in health. Twisted Treeline fills the niche of small team strategy and laning, with it's small team structure, confined map, and minimal objectives. Summoner's Rift, being the largest of the maps, and thus the one with the greatest amount of player time being spent in transit, shows off a player's skills in positioning, timing, and knowledge of map presence.
The gist of it is, the maps have different skills they all bring out. And if Pros had to play on all of them, then maybe World's would showcase a wider range of player's skills, and thus be more engaging for the audience (us) than watching Faker stomp whatever poor soul laning against him. Not to say that watching Faker stomp his lane isn't entertaining; on the contrary, it is what has allowed Riot to be so successful over the years, by letting fans develop favorite teams and players. But as League Masterminds like Scarizard have said, League is about evolution and changing the game, therefore shouldn't be limited to one map and a handful of players who constantly dominate the top. I'm not saying throw URF into competitive leagues, but perhaps shake it up a bit with a 3v3?
Finally, keep in mind that Riot is still a company, and thus needs to make money in order for its products to be viable. If Twisted Treeline and Howling Abyss were perhaps thrown into the competitive tier, that could increase player interest in those maps, giving Riot an incentive to dedicate resources to those maps, and solving the problem outlined in the attached conversation.
To sum up, map rotation in competitive seems like a great idea, so why doesn't it happen?
See you on the Rift. Erratic out.