Why is There Only One Map in Pro Play? *Warning, long, heartfelt post*

Erractic Eick··4 votes·1,364 views
Everyone who enjoys Twisted Treeline, enjoy it while it lasts.

Hey everyone, it's your favorite noob with another question/rant, Erratic Ike (that's how it's pronounced, plebeians)!

Today I would like to pose a question to any experienced players or Reds who may be interested or have answers: why is Summoner's Rift the only map and game type in pro play?

Recently there was a heated board discussion on how players expect Twisted Treeline to be cut from the game anytime soon, purely since it hasn't received any patch love recently, which got me thinking: why don't the pros play other game modes?

To me, it seems like it would kill a lot of birds with one stone.

Different game modes emphasize different skills. Dominion emphasized objective zone control, ganks, and anticipating enemy attacks, all thanks to its capture points and uniquely fogged circular, which players must throw themselves into without wards or knowledge in order to earn more points. Howling Abyss/ARAM highlights the ability of a team to make strategies on the fly, team fighting theory, and the understanding of resource management, since it is a single lane with no platform to run to if a player is out of mana or too low in health. Twisted Treeline fills the niche of small team strategy and laning, with it's small team structure, confined map, and minimal objectives. Summoner's Rift, being the largest of the maps, and thus the one with the greatest amount of player time being spent in transit, shows off a player's skills in positioning, timing, and knowledge of map presence.

The gist of it is, the maps have different skills they all bring out. And if Pros had to play on all of them, then maybe World's would showcase a wider range of player's skills, and thus be more engaging for the audience (us) than watching Faker stomp whatever poor soul laning against him. Not to say that watching Faker stomp his lane isn't entertaining; on the contrary, it is what has allowed Riot to be so successful over the years, by letting fans develop favorite teams and players. But as League Masterminds like Scarizard have said, League is about evolution and changing the game, therefore shouldn't be limited to one map and a handful of players who constantly dominate the top. I'm not saying throw URF into competitive leagues, but perhaps shake it up a bit with a 3v3?

Finally, keep in mind that Riot is still a company, and thus needs to make money in order for its products to be viable. If Twisted Treeline and Howling Abyss were perhaps thrown into the competitive tier, that could increase player interest in those maps, giving Riot an incentive to dedicate resources to those maps, and solving the problem outlined in the attached conversation.

To sum up, map rotation in competitive seems like a great idea, so why doesn't it happen?

See you on the Rift. Erratic out.

8 Comments

sheldonbunny3 votes

Twisted Treeline was my first home back when I started in season 3. I think most people don't understand that it has it's own different meta and treat it like a smaller Summoners Rift, which it's not. I've lamented many times on why it has no pro scene of it's own, etc to no avail.

There's a steady playerbase that plays it. I've not seen or heard anything that makes me currently concerned about it being taken away.

Erractic Eick2 votes

Do you think there is any specific reason why Riot doesn't implement it into the Pro level?

sheldonbunny3 votes

[{quoted}](name=Erractic Eick,realm=NA,application-id=3ErqAdtq,discussion-id=EEwMnna5,comment-id=00010000,timestamp=2016-06-02T10:22:36.199+0000)

Do you think there is any specific reason why Riot doesn't implement it into the Pro level?

To be honest, bad PR and Riot not investing much time, energy, and money into it. They drill propaganda into people's head with the esports scene that 5v5 is all that matters. I honestly prefer Twisted Treeline and Howling Abyss. Only reason i've focused on 5v5 this past year has been champion masteries and personal goals on practicing roles on SR.

Twisted Treeline is often misunderstood and openly mocked by those that don't enjoy it or get it. As was Dominion before it. There is a pro competitive 3v3 scene on multiple servers. Riot just chooses to ignore promoting it to the level they have the main mode.

DemainaNyx3 votes

I think offering different maps would be a great idea, though I doubt it will ever happen.

The fact that pro play tends to revolve around maybe 16 champs really bugs me. I understand that they are playing the strongest champs at the moment, but that doesn't mean the rest are horrible. I laughed during one game where I saw someone (can't remember) play Tristana and the casters acted like it was such a shock. Or during MSI when they played Sona and Nami. Neither are bad supports, they just aren't tanks. The pro play feels more or less wasted for the first 10 minutes since all they do is exchange bot and top towers. Rarely is there a laning phase. It's just rush through laning, get to teamfighting.

At least moving to other maps we may see them break out other champs. Seeing pros play ARAM would be hilarious since they'd have to deal and not just pick their faves. Getting 4 ADCs and a Janna would be fun to watch. Or the poke comp vs the melee comp. Again, doubt it would happen, but I'd like to see it.

BeeCuz2 votes
Minarde2 votes

My understanding is that it's part resource management and part tradition/expectation.

Riot made the decision back around Season 2 to go all in on SR. Granted, they were always mainly focused on SR, but it wasn't as heavily skewed in SR's favor before then. Riot was still a relatively small-ish company, so they funneled almost all the resources they had into SR, the most popular and established map. Although the other maps, Treeline and Scar, predictably suffered from the lack of support, focusing on one map made sense as an efficient use of resources. Riot focused on SR, pushed the esports aspect, and made League well-known and popular.

Unfortunately for Alternate Maps, Riot's dug themselves into a hole. Because they've been focused on SR for so long, it's increasingly difficult to support other maps. Non-League players associate League with SR, and SR players expect a certain amount of resources. Furthermore, everyone expects Riot to continuously expand and improve SR and its pro scene. As a result, almost all the resources that current Riot has access to still get funneled into SR. The fact that Alternate Maps have meager playerbases compared to SR from all the years of neglect only further discourages allocating resources to them.

Essentially, Riot pushed SR so hard that League became associated with it. Although introducing pro scenes for other maps could be beneficial in the long-term, it'd be detrimental to League in the short-term due to various expectations. Thus, Riot's trapped in a spiral of focusing almost purely on SR while the other maps continue to suffer.

As an aside, I'd argue that Dominion best emphasized objective zone control, positioning, timing, and map presence. Windows of opportunity there often required actions several seconds earlier, meaning reacting to events would be late. In contrast, SR has a higher emphasis on laning and individual skill. The size of the map results in greater isolation. Combined with the least amount of guaranteed gold and xp, there's a correspondingly stronger incentive to personally win lane and snowball.

Erractic Eick1 votes

Oh, and if those of you who do they poll could comment below WHY you feel that way, it would be fantastic.[slayer-pantheon-thumbs]

Erractic Eick1 votes

*the

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