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Barrier occupies too much of the same space as heal and needs to be changed

plz pick fotm··5 votes·435 views

Currently Heal and Barrier function too similarly. I propose making barrier a shorter duration than 2 seconds, but that ALL damage is blocked for the duration- hence a true "barrier".

This spell would then be a better counter to burst, assuming a player was good enough to anticipate when to use it.. Additionally it would serve a function that Heal does not, making two freshly distinguishable summoner spells! :-)

12 Comments

Crowe Stalker5 votes

So it's literally a Kayle Divine Intervention? Do you realize how absolutely broken that would be? Can you imagine Swain having an almost 5 second immunity to damage during Ravenous Flock? Tryndamere being unkillable for another two seconds? Heimerdinger just standing there with an Upgraded! Turret?

Penns7 votes

I propose making barrier a shorter duration than 2 seconds

Crowe Stalker4 votes

Still a pretty potent ability in it's own right, it could completely nullify Ultimates in some cases. Still, one Second, maybe a Second and a Half would be about right.

Penns2 votes

It would be pretty strong on mid laners I guess, but if you dont pick flash (on most champs) youre likely to be called a troll or a noob and no one complains about that either. It would be pretty fun and rewarding to bait it out by faking an engage imo.

plz pick fotm3 votes

If Kayle's ult can be balanced for 3 seconds via cooldowns, surely a 1 or 1.5 second damage immunity could be balanced as well?

And you still did not comment on the original concept- that barrier is not different enough to heal. Do you agree barrier needs better differentiation or not?

Crowe Stalker1 votes

Barrier in it's current iteration is a boring skill and needs to be changed, though I understand why Riot tried to rework summoner 7 in order to make it more distinct (and failed, by the way)

Bhagswag1 votes

It is different. Heal doesn't always save you from ignite. Barrier out damages ignite, and is not effected by grevieous wounds.

Terrible idea. Immunity is BS if everyone can have it.

plz pick fotm1 votes

But it's not different enough.

Teleport, Flash, Ignite, Ghost and Heal all function drastically different from each other. Heal and Barrier, whilst different in some specific situations, is largely a question of recover a bit less HP or block slightly more damage at the time but don't recover any HP.

They are different, but not hugely so- and I want summoner spells to be a big conscious decision. It's taking barrier and following it through to its extreme core- blocking damage.

The barrier I've proposed is wildly different to the current Heal and would force meaningful decisions between the two- at least that's the goal!

FooDang1 votes

So you want barrier to negate someones Ult? and you want to lower the CD... Lolz

plz pick fotm1 votes
  1. Lower the **duration **of Barrier, not the cooldown.

  2. This means you need to have fast enough reflexes to block an ult in a 1 second window. How is this different to Flash which is actually instant dodge? The only difference is you sacrifice mobility for damage negation.

FooDang1 votes

This means you need to have fast enough reflexes to block an ult in a 1 second window

Chogath Ezreal Garen Darius Caitlyn Draven Veigar Ziggs

EZPZ

General Esdeath 1 votes

Clearly you don't know why they act like that. One is a self shield, and one heals you AND A TEAM MATE and gives move speed.

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