Vayne's "Weak" Early Game

marobiko·7/25/2015, 7:35:25 PM·2 votes·759 views

So right now Vayne is supposed to be a late game hyper carry adc who suffers from a weak early game, but right now her early game is much stronger than what it's supposed to be.

So these nerfs I thought of are ways of making her early game weaker so she isn't always guaranteed to become the late game monster she's supposed to be.

Reducing her base movement speed to 325 is a good start because she already has a tumble on a low cooldown and a knock back with a possible stun, so having lower movement speed seems appropriate.

Making her passive's bonus movement speed towards enemies scale, at level 1/6/11/16 Vayne gains 15/20/25/30 movement speed towards enemies.

Making her silver bolts only apply stacks with auto attacks so Vayne can't safely apply two stacks then condemn them away to proc the true damage and safely get away, this also reeuces how many stacks Vayne can apply to a single target now that her one spell can't apply Silver bolts.

Increasing Condemn's mana cost to 120. This change will restrict Vayne's mana at early levels and force Vayne to not be able to always use condemn to knock enemies back when they jump on her in the laning phase.

Increasing Final Hour's mana cost to 100. Many ultimates cost 100 mana anyway so this change is set her ult on par with many other ADC's mana costs.

TLDR: Vayne's early game movement speed is reduced so she isn't super fast early game, silver bolts only apply stacks on auto attacks, and mana cost increase on Condemn and Final Hour.

1 Comments

OperationDEEZ17/25/2015, 9:15:53 PM1 votes

Or you can play Jinx who's really strong early, really strong mid, and auto-win levels of strong late.