Ways to add more expression to Nasus without changing his kit.

Mamacrow·6/9/2019, 4:01:39 PM·4 votes·4,457 views

This won't add a insane amount of skill expression but still might make you think a little about how you use your other basic abilities in what I think is a good way, and cause enemies to slightly think more about how they should interact against Nasus.

Here's the changes (I won't include numbers because that's just a balance thing):

W: Have it slow and cripple for much less.

New Effect: Gain a bonus to both when withered targets are on top of spirit fire.

E: Reduce the tick damage (not initial damage, that stays the same) by a lot. Reduce the armor shred by a lot. Reduce the duration.

New Effect: Tick damage and bonus effects (this counts for W bonuses, and the armor shred from E) get increased up to 100% more at the epicenter of spirit fire.

New Effect: Spirit Fire gains in maximum duration (to a cap) for each tick for every champion that's in it.

Here's an example of how a enemy might use this information to make fights with Nasus slightly more interesting: Lee Sin is dueling Nasus, and Nasus has pressed W and E, immediately after Lee kicks Nasus away and then Q's and follows up to continue the fight out of the spirit fire and not get nearly as crippled as much from W.

The main point of these changes are not to buff/nerf him or make him more oppressive, just shift power around in a more interesting way. Don't comment a change is broken, because I didn't include numbers and those can always be tweaked, I'd prefer discussion of things you could do with his kit, or criticisms of why these changes aren't healthy for Nasus or his enemies in terms of gameplay.

Edit: Some really good suggestions from the comments. If I made changes to this, I'd make it so W goes back to being a flat amount of slow and cripple (not interacting with E, instead going back to live), However would ground enemies that are withered while on spirit fire.

13 Comments

xDogMeatx6/9/2019, 4:11:03 PM1 votes

i would rather his WHOLE kit scales on his Qs. while his E gives half-a-stack per CS kill. (yes cannons would count as 1 whole stack if killed on E)

BrightWîngs6/9/2019, 4:53:04 PM1 votes

hmmm idk I feel if the slow is much less he would kinda suck thats really the only thing that allows him to kill people and what if they just buy item 3009 since it slows for much less the slow resist we be even better and he will never be able to catch anybody.

wolvius6/9/2019, 5:38:01 PM1 votes

What about withered (w) enemies are grounded on spirit fired ground, make him useful against the dash-heavy state the game now is. That means that W's strength could be reduced when not on it and it isn't a teamwide aoe effect like singed and cassios.

Pendergast8916/9/2019, 6:36:03 PM1 votes

The new E should also have a higher tick rate, and lower damage to compensate, so people who are in the center would take the boosted damage a bit before being able to walk out.

RavenMagus6/9/2019, 7:26:08 PM1 votes

It just seems like a big nerf considering how many champions have mobility these days.

FantasySniper6/9/2019, 10:57:25 PM1 votes

This would be an effective nerf. It might improve Nasus' late-game if he's able to pair his [E] as a followup to a teammate's CC, but a vast majority of the time Nasus can't keep someone in a bullseye.

The main point of these changes are not to buff/nerf him or make him more oppressive, just shift power around in a more interesting way.

That's not how skill expression works. Skill expression is defined by how individual player skill impacts the performance of a mechanic.

In this particular instance, reducing the base power of Nasus' [E] Spirit Fire and turning into a what is basically an aoe skillshot, where landing the shot with high accuracy improves the power of it (compared to the original power), will be an effective buff with better skill and effective nerf with lesser skill.

I'm not saying it's a bad idea. It's just not how that works.

Z3Sleeper6/10/2019, 7:54:08 AM1 votes

I've been saying this ever since his ult buff, but his 50% reduced cd Q should be tied to his E rather than his R.

Essentially using Q on a target within Spirit Fire reduces it by 50%, ultimate reduction effect removed.

It'd also tie in well to the W + E change and make his whole kit mesh together better in modern times while also having counterplay (get out of E to live lol).