How to solve roughly 70% of the issue with Lethality in one easy step!(making crit attractive again)

Dread Nacht·2/28/2017, 7:57:38 PM·2 votes·709 views

These are the most Problematic Champions with current lethality Runes/Masteries/Items (I might have forgotten one or two):

  • Rengar (Melee)
  • Kha'zix (Melee)
  • Talon (Melee)
  • Jayce (hybrid)
  • Quinn (Ranged)
  • Miss Fortune (Ranged)
  • Jhin (Ranged)
  • Varus (Ranged)
  • Twitch (Ranged)
  • Draven (Ranged)

Make lethality runes & items only usable on melee champions (like Ravenous and titanic hydra). The majority of the Ranged champions are designed to work with crit and yet it is hardly bought because of how effective lethality is on these champs. The ranged champs who don't currently have an interaction with crit can be given one.

For example Varus: Blighted arrow makes your next Piercing arrow/Hail of arrows ignore [(Crit chance)*(.2) per stack (stacks up to 3 times)] %armor.

  • Varus can still deal immense damage with his Q like before, but now he actually has to either ult you or AA you three times to get to that point (Which should be fairly simple to do and has counterplay if he's building like a normal ADC)

For example Quinn: Make harrier strike able to crit.

  • Quinn mainly falls off as an ADC due to her passive's damage falling off late game, this fixes that.

5 Comments

Chaos Milk Tea2/28/2017, 8:01:11 PM2 votes

A lot of effects are reduced on ranged champions in the masteries. Just saying.

Hyperiön2/28/2017, 8:05:12 PM1 votes

Runes are fine, not a big deal. But I have been saying this for awhile now, if they make the items melee only, it will change the play a lot.

Elkington VI3/21/2017, 4:09:01 PM1 votes

Quinn's passive damage does not fall off at any point in the game. She "falls off," if you can even call it that, because of her short range and lack-luster teamfighting. Her passive could deal Max hp true damage, but she would still be a risky pick due to how Vault works.