Twitch Rework concept
The goals of this rework are the following:
- Increase Twitch's mastery curve by reducing his easily abusable strengths while rewarding those have mastered him.
- Better tie in his "Plague" theme
- Reduce some of the forgiving aspects of his kit.
Twitch Rework:
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Passive: Plague carrier Twitch's basic attacks infect his targets with a stacking contagion that stacks up to 6 times and last 6 seconds. Twitch applies 2 stacks of his contagion against minions and monsters Whenever a unit receives a contagion stack they take 1/2/3/4 true damage plus an additional 1/2/3/4 true damage for each pre-existing contagion stack on that unit.
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Q: Ambush After a 1 second delay Twitch becomes camouflaged for 5/7/9/11/13 seconds While stealthed Twitch gains 20% bonus movement speed Upon breaking stealth Twitch gains 30/35/40/45/50% bonus attack speed NOTE Twitch is revealed temporarily while within 800 units of a champion instead of the normal 700.
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W: Debilitating illness Passive: Units infected with Twitch's contagion deal 1/1.5/2/2.5/3 less damage with attacks and abilities per contagion stack. Active: Twitch hurles a putrid cask in target direction colliding with the first enemy it hits applying 2 contagion stacks on them and then slowing them. Debilitating illness slows for 20/30/40/50/60%. The slow duration is 0.5 seconds (+0.25 seconds for each stack of contagion on the unit) If the unit has 4 or more contagion stacks on them they are grounded for the duration as well.
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E: Expunge Twitch causes the contagions infecting his enemies to activate consuming the contagion but dealing massive internal damage. In order to activate a unit must have 6 contagion stacks. Consumes all contagion stacks on use and only affects units with 6 contagion stacks. Deals 110/160/210/260/310 (+ 140 % bonus AD)(+ 120% AP) physical damage and reduces the units armor by 10(+ 10% total armor) for 3 seconds.
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R: Spray and Pray Passive: Whenever Twitch Kills an enemy his other Q and W cooldowns are reset. Active: Twitch closes his eyes and wildly fires his crossbow For 6 seconds Twitch gains 150 range 20/30/40 bonus AD and a piercing basic attack that deals 20% less damage to each enemy hit (down to a minimum of 50% damage).
Main nerfs in this proposed rework are the increased detection range and the reduced amount of bonus range his R gives him (down to 150 bonus range from 300). All other damage changes are more or less in line with his live state however his E does deal greater base damage as it needs some investment to reach the payoff and therefore should have a greater impact.
Let me know what you think of my ideas and of Twitches current place in the meta as a whole.
Also wasn't sure if I should post this in gameplay or concepts and creations so forgive me if this is in the wrong section.
