Build order is dependent on the situation, your runes and masteries and your current aim in the game.
:
- All three are
ADCs. While they'd benefit from lower cooldowns, their abilities are not a really integral part of their damage, which is why they do not need Essence Reaver as much.
- As an ADC, you can afford to buy early Lifesteal now if you need it. Vampiric Sceptre received a major buff, even if people did not properly acknowledge it yet (100 gold more expensive for 5 more AD and 2% more Lifesteal). So, if you're up against a lot of poke, get some sustain.
- Your final build should contain
,
, one of the three cheaper
upgrades (
), something for Armor penetration (either a Last Whisper upgrade (usually
or
or
if you're against a team of squishies) and two of the following, depending on the situation:
.
is good for all-purpose defense, if you need to withstand AoE effects and poke.
is really useful if there is a debuff that needs cleansing, like Deathmark, Frozen Tomb or Wither. It pairs well with both
(the DoT is considered a debuff, as well) and
.
is good if you find yourself in a duel with a high-damage diver, or if you're rather close to the action often.
- The defensive items are useful if your team already has an abundance of damage, but you get focused and die to quickly.
An example build I'd use on Ashe, if the enemy team has a Juggernaut top, a kiteable jungler and an AoE mage mid, with a rather pokey bot (terrible comp, I know. Aka solo queue):
Masteries 18/0/12, Runes AS quints and AD reds, potentially some AS blues as well
Minicore:
(the latter due to the pokey lane)
Complete either IE (looming teamfights) or Runaan's (extended laning), then the other.
Proceed according to the situation (ahead? Go BT. Behind/enemy already has Armor? LW>LDR).