A Sona change I'd like to suggest.

Atuko··1 votes·701 views

Now, I consider myself to be a Sona main and I love her very much, I may not be some type of expert on balance so be easy on me, but I've been thinking about this for a while.

Sona's identity is about buffing her allies with her auras, or from a thematic standpoint, using her music to empower her allies, but right now Sona is basically just used as a burst machine and nothing more.

Here is what Sona's Q does, taken from the LoL Wikia:

ACTIVE: Sona sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions. AURA: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds.

A change that I want to see is instead of Sona's Q aura empowering only auto-attacks, have it empower abilites as well as auto attacks, so that way the ability will be used in a way that's true to Sona's idenitiy instead of just "press Q to burst". This is what I'd like to see:

AURA: Sona and tagged allied champions deal bonus magic damage on their next basic attack or ability within 3 seconds.

Her Q's actual point (empower allies next auto-attack) only (barely) shines during laning phase because that's where all the auto-attacking is happening (and even then most of the time it goes to waste) but its only used as burst outside of laning phase because auto-attacking becomes redundant to everyone who isn't an ADC after laning phase is done, and after laning phase it feels really underwhelming to use, so Sona has to switch it up to burst (item 3100) for it to still be relevant.

Most people don't even know that Sona even has auras and I'm pretty sure most people just think that the circles around Sona are just for decoration. I suggest a change like this because I love Sona's character and her identity of buffing her allies and I want to be able to feel the actual fantasy of that identity instead of just being relied on for being a burst machine.

I can negotiate if this change is too strong of something, remember that I'm not an expert. The point of this change would be to make Sona feel more consistant and better to play.

Edit : I don't necessarily mind the burst factor of the Q too much, I just want to aura part of the Q feel more consistent and reliable and not just be relied on for burst only.

4 Comments

Reaper Soraka1 votes

I was in lane against a Twitch yesterday, and after a small skirmish, both sides took a lot of damage, but my adc still had a bunch of poison stacks on her. So I pressed W, thinking the heal would help get us back up, and the shield would block a good chunk of the leftover DoT damage. The shield still only lasts like 1-1.5 seconds, it blocked maybe 1 tic of the damage?

I think the shield duration should be increased to like 3 seconds. 1.5 is only good enough in the middle of a fight to block 55 damage (35 if you max Q first.) from a single auto-attack, or maybe a couple minion shots.

Atuko1 votes

{quoted}

I was in lane against a Twitch yesterday, and after a small skirmish, both sides took a lot of damage, but my adc still had a bunch of poison stacks on her. So I pressed W, thinking the heal would help get us back up, and the shield would block a good chunk of the leftover DoT damage. The shield still only lasts like 1-1.5 seconds, it blocked maybe 1 tic of the damage?

I think the shield duration should be increased to like 3 seconds. 1.5 is only good enough in the middle of a fight to block 50 damage from a single auto-attack, or maybe a couple minion shots.

If the shield duration is increased then the cooldown of her W might need to be increased as well or it could end up being too strong.

Reaper Soraka1 votes

Yeah... I think I would be fine with that honestly. Sona doesn't have enough mana to use it freely like Q anyways.

Atuko1 votes

Bump.

More from Gameplay

More by Atuko