How to balance Lux
https://boost-rankedboost.netdna-ssl.com/wp-content//uploads/2015/05/Lux.png Lux, the lady of luminosity https://upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Cquote2_black.svg/50px-Cquote2_black.svg.png Lux' safe high range poke is very strong and hard to match. Similar champions, Xerath or Vel'Koz both have good enticements to get up closer to enemies and use basic attacks in the early game. This is what Lux is missing. While she can gain damage in the early game from using it, it is somewhat negligible. By giving more power to her passive, while stripping power from her other spells (in the early game) Lux is required to get up close and take risks to hurt her enemies. https://upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Cquote2_black.svg/50px-Cquote2_black.svg.png
Passive --- Illumination
18-154 based on level (+20% AP)--> 38-174 based on level (+17.5% AP) magic damage
Q --- Light Binding base damage
60-260 magic damage-->50-210
E --- Lucent Singularity base damage
60-240magic damage--> 45-
This is just a shifting around of power and i meant to be mostly neutral. Please notice that the numbers aren't final although they are pretty good by my estimates. Please post any concerns/ thoughts.