Can someone on team Zoe look at her E?

Gives No Lux··3 votes·240 views

It's interaction with walls is all over the place. Sometimes it travels the 800 plus whatever wall length between, sometimes I try to shoot it through a flash able wall only to have it not even make it all the way out of the other side.

Seems to be worse on the thin walls

3 Comments

Shadòw1 votes

It depends on how thick the wall is, and how much units it traveled already before entering.

It moves 800 units out of terrain, and all the movement it makes inside of terrain won't count for that 800.

For example it can move 300 units in air until it reaches a wall, and after it comes out of it it can move another 500 units.

If it already moved like 750 units before entering the wall, it will basically disappear the moment it comes out of the wall.

On top of that, it can't move through terrain twice, and disappear when entering a second wall.

Gives No Lux1 votes

Yeah, this is why it's inconsistency bugs me so much. I seem to have the biggest issues when I walk right up next to a wall and stand there a second or two waiting for the sucker...err enemy champ to get to the position I want only for the bubble to stop immediately on the other side of the wall even when there is no 'second terrain' for it to collide with stopping it short.

These times it's most definitely NOT traveling 800+wall distance, sometimes, on the thin walls, it doesn't even travel 800 units at all. When this happens my inner nerd hallucinates a large orange ! above Akali's head and the MGS chime as the bubble pops up right next to her.

I don't seem to encounter it as much when launching on the fly starting 50-100 away from hitting the wall.

Valderis Vandala1 votes

Its area of effect while lying on the ground is also too large, you can get hit with it without touching its visual borders.

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