Before you complain about power creep
Post your builds. If they either don't contain any defensive items or not until 5/6th item then just don't even bother.
Post your builds. If they either don't contain any defensive items or not until 5/6th item then just don't even bother.
You should check my last game's damage graph, while sure the enemy Jinx has been very fed, 3 members of my team will never stop chasing Blitzcrank no matter how many times I told them, and our Annie (1 of the 3) continued to be grabbed by every single hook Blitz tossed out... I as a jungler who was playing Warwick, we still managed to still secure our teams with 4 dragons and 2 barons, and won few skirmishes and fights here and there so the game didn't just get completely pwned to the ground.
Now the part I want you to look at is again, the damage graph, just look at it.
Jinx did a grand fucking total of 102,887 damage against champions**, which is 3 times higher than the second highest damage dealer** (to champs) of the entire match, being our Akali. The vast of those damage is ofc, from AA'ing alone, and that's ridiculous when you can basically just sit there right clicking and even sustain powerhouse like me (WW) and loosely Akali go down like flies (proven my the fact I and our Akali had a pretty extreme damage taken total despite our leeching capabilities from items and whatnot and both of us built defensive items, and both of us still died to Jinx within 2 seconds; ultiing Jinx as WW doesn't work because she always has a Blitz that can knock me out of my ulti).
Now here's the kicker, while none of the dragons gave us damage since it was 2 clouds and 2 mountains I believe, but we still had 2 barons, but nope, she kinda right click and everybody kinda just died, and she ends up doing more than 3 times the damage vs everybody else. No matter how you look at it, that damage is unreal: 102,887 damage against champions.
Her damage total dealt is even more hilarious, it was 442707, that's 442k damage, what in the actual fuck.
It's not some 2 hour match or anything, it was 48 min. And they didn't sink their damage on objectives or anything, given they only had 1 dragon (though being Elder) and no Baron. Jinx only spent about 20-30k of damage on objectives. So you can guess where the rest of that 400k comes from.
Now tell me there isn't damage creeping in this game. Because that sure as hell is a pretty big leap from previous seasons in terms of just how much power you can dish out.
Heh. Atm I can have 320 Armor and about 2500 HP and Tabis, Randuin's and Frozen heart to reduce AD efficiency vs an AD team, and still get blown up. If you can't sustain, you're dead.
One time as Nasus I built full tank. I used ult for like 6 seconds at level 16 so I gained a bunch of resistances from that, died in like 2 seconds.
Was fun.
AP squishies don't have the luxury of powercreep with how trashy their defensive items are.
or
(and to a lesser extent
) all have garbage build paths, delaying early and mid game if you choose to pick them up.
What do you consider defensive items? Does health count, or are you leaning towards actual resistances? Either way, I've tried both and still get blown up :D
"I have 25 armor, 28 mr and 1800 hp at level 18 and I get one shot something must be broken"
Builds (yes) but I and many people feel damage is too high from the get go because of runes.
Supports (my standpoint) - I can defend my adc with guardian (which triggers on its own) and font of life (off CC only) - leaving a lot of supports with no sensible ways to contribute outside of damage.
And let's face it, anything below diamond we'll just jump and shoot at eachother if we think we have the advantage / can outplay (chance of opponent making a mistake and being vulnerable is 100%).
As for builds, it's just a mental trick. "I could have dodged that skillshot- kited that tank better- picked a better engage" -people tell themselves.
I main
and builds usually consist of
.
I get melted in "lategame teamfights" (when usually I can only finish
before the game ends or the enemy adc is so fed that I am literaly more useless than a tadpole in the sahara desert with no water)
I can barely splitpush with Riot's matchmaking setting gold 3 players against my team's unranked/ silver 5 players.
This makes it so that if I DO splitpush, the enemy team isn't being pressured by my team(despite the fact that I ask my team kindly in chat and target ping the towers/dragons)
If I'm against one of the many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many ,many, many, many, MANY games where I've been fighting a ranged lane bully( Examples include:
) I will counterbuild them respectively.
for

and 
for

Etc, etc.
The main gist of what I'm saying is, Juggernauts need some love.
Yorick is mostly fine but what about the champs who aren't?
good examples(of champs who need buffs/help) include
and, infamously, 