ADC Itemization

Thymetime··2 votes·677 views

Mages, tanks, assassins and bruisers all have equal oppurtunity to itemize based on the enemy team, and their own needs.

When you come down to it, marksmen are left in the dust. Recently, mages got an itemization change which made them much healthier, and gave them much more options for build paths. Marksmen desperately need this.

How to fix this:

Split IE into two items. Very similar to how Zhonyas and Deathcap were split into two items four years ago, make it so one item has about 50 AD and the crit passive, and make it so another has the crit chance (say, 25%) and 40 AD. This will make it so crit carries don't powerspike with one item, but still have strengths and disadvantages if you buy one over the other. I think this will help a lot, even with one change.

Make other ADC items more viable. Essence Reaver is in an extremely weak spot right now. Although it makes it so you don't have to buy Manamune on certain ADC's, Manamune still ends up being better when it turns into Muramana. Muramana provides everything that Essence Reaver does, with extra damage. Essence Reaver only has that little bit of extra CDR and lifesteal, and has the exact same build as Bloodthirster. Essence Reaver either needs 20% CDR, 20% lifesteal, or a better passive. That's all I can think of.

This isn't necessarily for ADC's, but add different versions of Zeke's Harbinger. In the active of Zeke's, it states - UNIQUE – CONDUIT: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). So I guess I should say, add other "conduit" items. All of them would function similarly to Zeke's, but have different effects. One of them could have like 40% lifesteal, one of them could give them armor penetration, etc. I think this will not only change what conduit supports buy, but it could change what an ADC buys, if they no longer need the lifesteal, penetration, etc.

EDIT: This is a discussion thread. My ideas may not be great, but that doesn't make yours better. Unless they genuinely are. In that case, good for you.

Ideas suggested by you guys: None Yet!

8 Comments

Marthian2 votes

Split IE into two items. Very similar to how Zhonyas and Deathcap were split into two items four years ago, make it so one item has about 50 AD and the crit passive, and make it so another has the crit chance (say, 25%) and 40 AD. This will make it so crit carries don't powerspike with one item, but still have strengths and disadvantages if you buy one over the other. I think this will help a lot, even with one change.

This is a flat out terrible solution. IE power spikes are not an issue right now considering it's EXTREMELY expensive, has a somewhat poor build path, and carries that rush BoRK get a similar power spike, but also get it sooner/cheaper, have a much more forgiving build path, sustain as part of the build, and a great active.

Splitting it into two items is a huge nerf to any carry reliant on IE to succeed since now they have to give up their last (utility) slot to deal threatening damage (meanwhile carries like Vayne or Kalista that scale better with attack speed still have a sixth slot for utility, dealing as much damage, and being more safe.)

TL;DR IE isn't what the problem is with ADC itemization.

Thymetime1 votes

I understand this, but IE alone later in the game is a massive threat. If you have 250 AD, 50% crit, and no IE, you have 250-500 damage on one attack with statistical critical probability and you're also assuming they have no armor. If you have the same stats but with an IE, you do 250-625 damage on one attack. This is a MASSIVE boost, if you also consider the fact that if you're a lategame ADC, you probably have ~350 AD and ~75% crit. BORK later on in the game becomes less of a factor, as they build more armor. Crit outscales flat AD/AS later in the game, because of its ability to completely destroy squishes.

I understand that I have my opinions, and you have yours. It's just that IE is built on EVERY single ADC that isn't Urgot, and splitting it into two items would create more build diversity. Maybe the item that has the 40 AD and the crit chance should have some AS, I don't know. Also, maybe ADC's other than more attack-speed heavy ADC's can be buffed, so they aren't overshadowed.

This thread is a discussion, not a "you're wrong and I'm right" argument.

TL;DR: IE lategame is ridiculous, and it's built on almost every single ADC.

Ralanr1 votes

Don't marksmen use BoRK, BT, IE, Phantom dancer, statik shiv, hurricane, and essence reaver?

Thymetime1 votes

I rarely see Essence Reaver and Hurricane built. (hurricane on Kalista, but that's it) But otherwise, I don't really see your point.

Ralanr1 votes

I was under the assumption that marksmen had items specific for them.

Unless you are trying to argue that they do not have a wide variety of item types (if that's the case then I apologize. I'm slow sometimes and I've been (trying) to force myself to read through class assignments that make me want to sleep).

If the second part is true, then I would have to agree based on how bland the Marksmen/ADC role has become. They don't see much play outside of botlane (nor do supports I guess) and they don't have much variety in their lineup between each other. I'm not sure if any other role is guilty of having four champions with the same basic ultimate. Ashe Draven Ezreal Jinx Global skill shots anyone? Sure they have some variances, though I can't see the difference between Ezreal and Jinx ultimate in terms of usage.

I'm probably generalizing.

Thymetime1 votes

Yeah, I meant for this thread to simply be about build diversity on ADC's. And now I'm getting hate for expressing my opinions q.q

I can see your point about Ashe, Draven, Ezreal, and Jinx though. Global skillshots aren't exactly creative, but I guess you could say that about any skillshot.

Ralanr1 votes

But those are their ults. I'm fine with skill shots in general, but the ultimates shouldn't be so similar.

Then again we have Garen and Darius being really similar...though I think that was intended.

Thymetime1 votes

I think abilities are allowed to be similar, as long as their entire kits aren't similar. Ezreal is more ability-based than Jinx, even though that have similar ultimates. (Also, Ezreal's ult hits everything in a line. Jinx's does not.)

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