Rework idea for Aatrox

Balmor0·8/12/2015, 5:00:16 PM·1 votes·566 views

Not every ideas is entirely mine . His Q wold be chanced to a instant stun in a radius around him and to accompany his lore about him and the connection to blood when he slams his q into the ground spikes of blood pierce enemies within range damaging them and holding them in place. This wold give him a more reliable form of cc.

His W bonus dmg on blood price wold be magic damage and scale with AD. This wold make it harder to itemize against rather than just building armor against him. Every third prock on his W wold reduce all the ability's cooldown.

His E wold be chanced to a blink or some other form of cap closer and adding a slow to champions hit by E by some % and instead of AD dmg it wold be magic dmg.

His R for this i have no good ideas.

His passives GA effect should be removed and replaced with some thing more reliable and what makes him a better duelist. Coz when Aatrox passive gets poped during a fight you lose a large portion of your attack speed witch lowers your dps and how fast you can proc your W.

Any constructive criticism and ideas are welcome. Anyone who doesn't agree with my ideas are welcome to explain why and to voice there own ideas. So if you are just here to mock anyone's ideas and opinions i kindly ask you to leave.

3 Comments

Messaiga8/12/2015, 6:10:14 PM2 votes

This really doesn't make him more unique though, nor does it fix the problems that make him so hard to balance. His issues are that when he's a viable pick, if he gets ahead he is nearly unkillable (and while removing his revive passive reduces this, his W is also insanely strong). His base stats are quite low because of all of this but if a decent Aatrox gets ahead they can maintain their lead.

Also, a blink on Aatrox really doesn't fit with the character at all, nor does a dueling passive. He's a warrior that inspires bloodlust in entire armies, cutting down combatants by the dozen.