The new Ekko nerfs on the PBE are going to kill him completely no matter the build.

KarmasPolice·5/25/2016, 8:57:42 AM·5 votes·1,165 views
5/24 PBE Update

> Z-Drive Resonance (Passive): lock out time on same target lowered to 5 seconds from 6 seconds. [NOTE: Still a nerf vs live, which is 3 seconds.] **Timewinder (Q): **Initial damage reverted to 60/75/90/105/120 from 40/55/70/85/100 [NOTE: VS live AP ratio still increased to .2 from .1] Damage after delay reduced to 40/65/90/115/140 from 60/85/110/135/160 Parallel Convergence (W): stun duration reduced to 1.75 seconds from 2.25 seconds.

I get that Ekko tank has to be killed, it's an unhealthy style of play and I avoided playing Ekko just because I feel like i'm cheating whenver I pick him right now(I rather ban him). Thing is, it was always his stun that was over the top, and now it is nerfed. So why do you keep nerfing the rest of his kit?? In Particular, the passive change is going to make playing Ekko feel horrible to play, he is already pretty much a goner in the jungle ,But I don't think he will be playable anywhere in that state.

I get the hate for its tank build, but any other Ekko build is much healthier than any other assassin in the game. Stop the madness.

13 Comments

Oleandervine5/25/2016, 12:00:37 PM3 votes

Good riddance. He's still going to be playable, he's just not going to be so oppressively over the top. In other words, he's been demoted from demigod to mere mortal like almost all the rest of the champions in the game.

The Queen Viper5/25/2016, 9:35:43 AM3 votes

{quoted}

The new Ekko nerfs on the PBE are going to kill him completely no matter the build.

GOOD

... he's cancer.

CppL5/25/2016, 9:19:25 AM3 votes

{quoted}

> Z-Drive Resonance (Passive): lock out time on same target lowered to 5 seconds from 6 seconds. [NOTE: Still a nerf vs live, which is 3 seconds.] **Timewinder (Q): **Initial damage reverted to 60/75/90/105/120 from 40/55/70/85/100 [NOTE: VS live AP ratio still increased to .2 from .1] Damage after delay reduced to 40/65/90/115/140 from 60/85/110/135/160 Parallel Convergence (W): stun duration reduced to 1.75 seconds from 2.25 seconds.

I get that Ekko tank has to be killed, it's an unhealthy style of play and I avoided playing Ekko just because I feel like i'm cheating whenver I pick him right now(I rather ban him). Thing is, it was always his stun that was over the top, and now it is nerfed. So why do you keep nerfing the rest of his kit?? In Particular, the passive change is going to make playing Ekko feel horrible to play, he is already pretty much a goner in the jungle ,But I don't think he will be playable anywhere in that state.

I get the hate for its tank build, but any other Ekko build is much healthier than any other assassin in the game. Stop the madness.

Because his kit is overloaded ,and needs to be nerfed.

Mandang05/25/2016, 3:04:12 PM3 votes

So if the previous nerfs that were supposed to hit Ekko hard did very little.... does this mean this nerf might actually make Ekko players actually outplay their opponents instead of just slamming their face into the other team and getting away with it?

RIP Resonance5/25/2016, 12:05:32 PM2 votes

Do you not realize that since release, there hasn't been a time where Ekko wasn't cancer to play against? Literally, I didn't think it was possible to replace a douchebag champion like Fizz, but Ekko made it happen.

Magik Digitz5/25/2016, 10:19:30 AM1 votes

As an ekko main, I'm okay with the nerfs just wish the 5 second lockout is only on champions, just so jungle ekko is still viable.

thumbnail95/25/2016, 12:06:01 PM1 votes

imo still has nothing on maokai.

sad part is top lane will be down to 2, i mean one because not banning mao is like asking to lose if you dont pick him.