''DARN YOU RIOT''
HOW DARE YOU TAKE (max!) 60 DAMAGE OF MY 1500 BURST COMBO WHICH HAS A 5 SEC CD!! GUTTED.
-nida mains.
HOW DARE YOU TAKE (max!) 60 DAMAGE OF MY 1500 BURST COMBO WHICH HAS A 5 SEC CD!! GUTTED.
-nida mains.
RITO PLS, SPEAR ONLY HAS 1.2 AP RATIO, IT ONLY 90%'S SQUISHIES NOW QQ.
the windup...seriously it was already a task to land a spear at max range ever...now it is nigh impossible unless they walk into it. Also it is way harder to kite while doing damage on her now because of it. Since they will pretty much always catch up to you if you try to throw a spear or 2.
I dont care about the 60 damage nerf...hell they can take slightly more base damage off if they revert the other change.
the windup...seriously it was already a task to land a spear at max range ever...now it is nigh impossible unless they walk into it. Also it is way harder to kite while doing damage on her now because of it. Since they will pretty much always catch up to you if you try to throw a spear or 2.
I dont care about the 60 damage nerf...hell they can take slightly more base damage off if they revert the other change.
The windup doesnt mean sheit, long range spears only hit if lucky/fog/bush anyway, short range was the guess game.
Her kite is VERY slightly nerfed ye, which, matters, eh, not?
Obviously you haven't played her pre-nerf and/or post-nerf enough to feel the difference it makes...not even going to be worth continuing the conversation.
And every thread I have seen is talking about the same issue I have and not really anything on the damage drop...because like you had said 60 damage max cut off is not going to make/break her AP builds (it does kinda hurt my AD top build, but main focus wasn't the spears anyways for that)
Obviously you haven't played her pre-nerf and/or post-nerf enough to feel the difference it makes...not even going to be worth continuing the conversation.
Tldr, no real argument. If you hit a squishi you usualy re-engage anyway, and vs a tank you should just gtfo.

^ Tahm Kench devouring your delicious teerz.
The damage nerf really does not mean much at all but the cast time nerf does. That makes it really hard to it at all.
[{quoted}](name=Nidalee SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=Btri3Rgb,comment-id=0003,timestamp=2015-08-07T08:20:45.170+0000)
The damage nerf really does not mean much at all but the cast time nerf does. That makes it really hard to it at all.
Its not RLY hard, its SLIGHTLY harder. Its called ''get used to it''
But ye, b5.
To be honest, after seeing my brother play her, I don't think making her spear less effective will do much. Either it will do too less damage and it will take 3 or 4 well place snipes to set up her combo (which is too much considering you have to land it from a mile away), or it will do too much and will ruin your life from the fog of war.
Here's my idea: Whenever
throws a spear, all champions within her range hear it. If the champ is close enough, you'll see a "!" marker where the spear was thrown. Now her attack is more telegraphed, giving you a better window of time to react, but since you can't see the actual direction of the spear (or if you're far enough, where it's coming from), she still has a chance to land them (it could also be made so that throwing more spears in a short succession increases the range in which you'll see her position in the FoW).
(On a side note, they should also get rid of her heal and make her more tanky in return. Not sure what it would be replaced by. Maybe some passive that gives her more jungle sustain?)
You would never hit a spear again doing that. You would to do that with all skillshots in the game if you did that.