New Patch Azir

AndurilWielder··1 votes·1,215 views

I read before everyone thought he was under powered...but when I saw him getting a buff, I was a little distressed. A couple of my friends have consistently wrecked games with Azir - every time I saw them play him they'd go like 20/2 or something like that. Whenever I'd lane against him his pokes have such a massive AoE zone. one sand soldier pokes out at a radius of like two or three minion lengths, so putting a soldier in the middle of the lane would literally prevent me from crossing it (without taking serious damage) the diameter is so huge.

Now with his buffs in the newest patch 4.18, I'm unsure how to even lane against him at all.

7 Comments

Duke Anax1 votes

Yeah with Heimer you can at least destroy the turrets, with Azir, you can only hope he goes out of mana.

ShinySpaceDragon1 votes

Yeah with Heimer you can at least destroy the turrets, with Azir, you can only hope he goes out of mana.

Soldiers remain on the field permanently?

HDPixel1080p1 votes

Yeah with Heimer you can at least destroy the turrets, with Azir, you can only hope he goes out of mana.

Soldiers remain on the field permanently?

Exactly, soldiers get 9 seconds. And just a tip, if you constantly move while in the soldier AoE (at least early game) they won't hit you as often.

wolfax1 votes

Or you wait for one of the soldiers to go down, or you don't sit there while he's trying to summon 2 at the same time since there is a cooldown between soldier placement. Heimer's are destroyable because they have a theoretically infinite time.

AndurilWielder1 votes

I've also seen Azir use the soldier, then when someone tries to get around them, he'll wall the player back a bit, trapping them against the poking soldier. Azir controls the lane so much its ridiculous.

I feel like unless you're kat, and use shunpo past all Azir's defenses you're not really going to do much good. I feel like I have to rely on (in)competence of the azir player when I lane against him.

LordVeral1 votes

One of azir's greatest weakness is his range...if you get in past his soldiers, especially after he Q's with them he'll have no choice but to retreat or to E into you. Early game his Q has a long Cooldown so he can't reposition his soldiers very often...use it to your advantage.

I know it's easier said then done that you want to run away from the champion dealing tons of damage to you but i htink in azir's case you need to run TOWARDS him (or use a gap closer or something) in order to do anything..ESPECIALLY if you're a melee champ.... Some ranged mages can get away with staying away a bit.

AndurilWielder1 votes

That's an interesting point, but if you run toward him you get damaged a lot, over extended, and set yourself up to be ganked though, I think. Rapid gap closing might work, and always keep that flash available for the escape, but even so...

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