One way I think Volibear would feel complete and to make him better
Ok,
Volibear uses AP on his E and R and that's the it, but what if you add (AP) to his Q. Which would make it a mix of physical and magic damage, But some people will say wear does the magic damage come from? The Tornado that he makes during the flip. He will still get the physical damage because he is using both of his paw instead of one. What I suggest is to Decrease the amount he gets by 5 on each level (Bonus Physical Damage: 30 / 60 / 90 / 120 / 150). So By the end he will only do 125 Physical Damage. Then you can add on the AP I was thinking of 20/40/60/80/100 and them have a AP% with would be around 30% to 60%. I was also thinking of treading the AP as spell effects wile the on-hit effects Like
Fizz's Urchin Strike, but only the Spell damage is effected by
shields will block. Not the physical damage but with these changes I think the Mana for this spell would increase so I would in crease the cost of the spell by 40 mana by 20 or increase the cost for each level you raise it.
Some people will say but Volibear is a AD champ but you also forget that you are able to use
So your W's passive isn't useless and the active is still very powerful on it's own and you and always use
for more damage.
So I think volibear is a mix of AD and AP champ and all his needs is that his Q needs to have some for a Magic damage on it. So I like to hear what you all have to say about this and what your thoughts on it and what you think I should change?
doesn't grant Ap anyways.