Teleport would be more interesting/balanced/interactive if killing the ward/minion canceled it

i cant move wtf··1 votes·1,446 views

The cooldown and channel time could be significantly reduced to compensate, which means more teleport plays and interaction between all areas of the map. Just make it so the enemy can always kill whatever is being teleported to. You could even allow blue trinkets to be usable for teleports since they would be an extremely risky choice as they only have 1 health. This opens up many more possible plays for both the enemy and ally team. Things like enemies using flashes to get in range to kill the ward before the channel goes through, allies using heal spells on a minion to keep it alive so the channel completes, etc.

The one downside I can think of is that nearby teleports for a Baron steal would be extremely hard to pull off. I think there could be other ways to preserve this though. Maybe like a rune or item that grants double health to a stealth ward on a 90 second cooldown or something. That's just off the top of my head, I'm sure something better could be thought of.

9 Comments

wolf jade3 votes

are you telling me you think it will be interesting/balanced/interactive if killing minion (1 aoto late game) and or ward cancaled it is gonna be balanced/FUN?! is this a troll post?

i cant move wtf1 votes

[{quoted}](name=wolf jade,realm=EUNE,application-id=3ErqAdtq,discussion-id=BpihPxKQ,comment-id=0000,timestamp=2019-01-01T12:16:43.008+0000)

are you telling me you think it will be interesting/balanced/interactive if killing minion (1 aoto late game) and or ward cancaled

If the channel and cooldown times are reduced to compensate then yes I think it would be. You're looking at one possibility in a game and discounting it based on that when it only makes up a small percent of the total possibilities. I would agree that if this was implemented then it would be foolish in most circumstances to try to teleport to a melee or caster minion that's right next to an enemy champion late game. That would be just asking for it to get cancelled.

But of course there are many more options that you have left out in your comment. A person can teleport to a minion some ways off from any enemies where there's less danger of it being cancelled. Same possibility with a nearby stealth ward. A person can still safely teleport on a super minion that's near a bunch of enemies. A person can still teleport to a control ward pretty safely if the channel time is reduced and there aren't too many enemies that can afford to auto it. A person can still teleport to a minion in the middle of a team fight late game if your team can pressure them enough to keep them from targeting it. And of course teleporting to a turret would remain relevant at all points in the game.

And all of these examples are just for the late game scenario you brought up where minions can be oneshot. There is still the entire early and mid game where minions don't get one shot and many other possibilities exist for those scenarios as well.

wolf jade1 votes

ya! of course. lets make someone take tp when you can never use it to get in to team fights baron fights or really. ANYTHING. nice

i cant move wtf1 votes

Why would it not usable for team fights or baron fights?

DuskDaUmbreon1 votes

Because it's stupidly easy to just kill the minion/ward you're teleporting to in that instance?

i cant move wtf1 votes

What does it matter if you can't teleport directly on top of the baron if you can teleport to mid or top with half the channel time and arrive at the same time?

DrCyanide2 votes

Riot hates TP enough they might consider it.

Inkling Commando1 votes

not everything that can be tp'd to be killed. (I.e. azir soldier, J4 flag, cait trap)

i cant move wtf1 votes

That's a fair point and I think if teleport was changed like this, the balance team would have to ask themselves if all of these things can still be teleported to. For instance it might be better balance-wise if only things that can be targeted by the enemy are teleportable. That would eliminate the obvious abuse (especially in pro play) of pretty much guaranteed channels through untargetable champion objects.

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