Possible way of making supports a little more impactful (Item concept)

Pandemic Punch··1 votes·761 views

The biggest problem I run into as a support in low elo games is wave management. There always comes this point and time in a game where every laner will just start going mid and fighting. Every time this happens, the top and bot lanes are typically pushing in the enemy's favor since your laners will never go back to the lane to defend the turret.

The only way for me to solve this issue currently is to rush zz'rot portal as quickly as possible. This way I can defend a lane without needing to be present and try to aid the team at the same time.

Idea** What if we had a Banner of Command item that had two charges?


The immediate problem with the idea is the possibility that multiple members of a team could purchase the item and it would become excessive. Then you have to figure out a way to limit it to the support as much as possible.

***********Questions about how to force the item to be nearly exclusive on supports

-It would be incredible if it could be built out of a sightstone item but the immediate problem with this is having an item with two actives (unless the active can be adjusted to correspond with whatever your mouse is hovering over). -Do we limit it only to players who take exhaust as one of their summoner spells? (Similar to junglers needing to take smite) -Do we make the item about as pricey as zz'rot? -Do we give the item minimal stats so it does not look attractive to solo laners?


The current solution (zz'rot) is a strong item to have on a support. However, I have heard rumors of zz'rot nerfs. If the rumors are true, I would like to still have a way to carry a game through wave management without zz'rot. zz'rot is already hard enough to get on a support in it's current state due to it's price. Any nerfs or price hikes on the item can take this item off of the map completely from a support. I am not completely opposed to this idea considering the number of zz'rots appearing in people's builds in nearly every role. However, I feel like as as support, I will have even less of an impact on the overall game if I am the only team member defending turrets and zz'rot portal becomes too much of an investment.

3 Comments

DemonBoneJangles2 votes

I love your idea but lemme drop this on you k? Early item 3512 isn't a bad idea if you gotta split your defenses as the support, ALL my tank supports start with the coin so I can afford the item early, it helps clear waves yes but the minions aren't worth it early game to someone who doesn't build defenses as the 1st and 4th minions gain bonus power off those stats, and I agree its becoming too common on solo lanes but normally I don't see another item 3512 unless the enemy has more than one tank, but yes I would love a more support based item even another aura item that has a limited range or like a "totem" that buffs all nearby minions health or defense so they take longer to kill {honestly minions scare me more than turrets} or even a summon item similar to zzrots that summons a limited time hyper minion that uses your form of attack, ranged champs summon a special ranged minion and melee get a special melee minion (with a caster and defensive if your ap or defenses are higher than your ad scores)

Pandemic Punch1 votes

You have good ideas also. Quick unrelated question though. Does coin make more money than relic shield?

DemonBoneJangles1 votes

in the long run, yes. short term no. but I also play in such a manner that I'm always near minions when they die. if you want you can add me and ill be more than happy to play and help you figure out what works for you. the coin doesn't work for everyone and I personally build it on my top lanes and sometimes adc's because I know I cant last hit every minion,

ok so heres the comparison relic shield early has two charges, you kill two minions then get gold starved unless you have the gold mastery that gives you 1 gold per minion death near you you normally use your next charge of the shield without noticeing but you do make more gold and benefit your laner. Ancient coin early has no charges and buffs your mana regen. again if you have the gold income mastry you are making around 5-6 gold per minion best part is you don't get yelled at for hitting the minions and it works while your defending the turret as opposed to the shield where the turret will normally steal the minions to be executed by the shield. so in my opinion the coin is better if you need gold faster

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