"Tanks do too much damage"

Pandemic Punch·3/28/2019, 10:09:01 PM·12 votes·7,077 views

https://streamable.com/zzew0

This is a good overkill example of how tanks do NOT do too much damage. The raw damage output of this combo was 1,084 damage before resistances are calculated. That is a 572 armor Malphite that (not surprisingly) died in two seconds after that Ultimate to only Fiora and Jinx. The Most tanks do not deal 1k damage. Most tanks will only deal about 500 damage with a full combo.

Don't get me wrong. I am not calling for tanks to have more damage. I wouldn't even mind if they did LESS damage. However, what I am wanting is for tanks to survive for significantly longer. It doesn't make a lot of sense to die so quickly to two AD only champions when Fiora didn't even use her ult in about two seconds. Particularly when the tank has nearly 600 armor. As it stands, tanks don't really have a lane to go to. Tanks are suffering in every single role in the game. The only tank in the game that is performing well right now is Nunu in the Jungle position.

It has been an extremely long time since the meta has favored tanks. I don't count a single tank ( Sion ) performing well in top lane as the meta favoring tanks. Of course... When Sion was strong, it was because he had enough DAMAGE to deal with all of the ranged poke champions in the top lane. I don't care about damage. It is way past time for tanks to have the ability to extend the duration of team fights due to better survivability. Tone down the obnoxious damage or find ways for tanks to survive whether it be through itemization or reworks.

There is zero reason to play a tank in the top lane. You pick a tank top lane with the intent of losing your lane, but to be a rock for your team in team fights. Right now, they lose lane way too hard in the oppressive match ups, they can't reliably peel with too much mobility creep, and they can't reliably engage with survivability being too low.

36 Comments

DuskDaUmbreon3/29/2019, 12:18:23 AM8 votes

This is one clip, and you're not showing items or exp.

By looking at the map, Malphite is clearly going to be behind as well. And he only hit two abilities before walking away then walking back in.

So...One clip, incomplete clip, one tank, clearly behind, hiding a lot of important information...

letsfeedtogether3/28/2019, 10:18:22 PM7 votes

are you reallybasing your argument around 1 clip?

Pxerkza9/13/2019, 10:40:52 AM3 votes

tanks deal "too much" damage only when snowballing

if a khazix is snowballing he will 1 shot you if rengar is snowballing you will die on impact if a mage is snowballing you are in death threat the moment you enter the range of the mage

but if a tank is snowballing they might be able to kill you alone but they will definitely not 1 shot you and they will have to hit everything unlike other champions that would require only partial kit connection at the same level snowballing

tanks are incapable of carrying games BECAUSE they don't deal enough damage they do damage sure they might kill you if they are ahead but they don't definitely deal damage enough for you to care about them

the current problem with tanks is that they are paper after 2-3 items on even terms if they are behind they are walking minions that provide some initiation or peel they don't do anything in 2/3rds of the cases

the only reason they have 50% win rate is because riot has been shoving damage into their kits and allows them to snowball some matchups if you want to know how a tank SHOULD feel like go watch any clip of a poppy zac ornn or w/e while courage of the collosus was still a thing and tanks could start with 100 armor lvl 1 A tank should feel like a wall not a literal tank that gets incapacitate by 1 sneaky boy

BrightWîngs3/29/2019, 1:15:45 AM3 votes

only tank that does too much damage isUrgot

Sion too but not as bad imo

BigFBear3/29/2019, 5:49:21 AM3 votes

People are just dumb. When they talk about "Tanks" that deal "too much DMG" they often actually talk about Juggernauts. Juggernaut are no tanks. Voli is no tank ffs! Also AP-Malph is no tank.

Zero Shingetsu3/29/2019, 4:35:55 AM2 votes

Tanks don't do too much damage. Tanks are forced to build offense because pure tanking is no longer viable. I think that's the problem people are seeing, and mistaking it for tanks hitting too hard as a native design flaw.

Edge of Daybreak3/29/2019, 1:51:45 AM2 votes

This is another great example of why riot won't take boards seriously. Man claims malphite dies in 2 seconds while literally showing us a clip where this does not happen.

5050BS3/31/2019, 12:52:59 AM2 votes

The GAME has too much damage.

Tanks need to do damage right now else they could never win a fight even with skill.

bluefire mark 23/31/2019, 9:53:35 PM2 votes

I wouldn't mind tanks surviving much longer. I just don't want a sejuani full comboing the adc mid game and the adc living with 100 hp. That's just not fair.

Iota Theta3/29/2019, 2:26:48 AM2 votes

I upvoted, though your claim you died in 2 seconds (unfortunately the clip does show that so it can't be validated) made me hesitant. The tank "damage" in that clip is what got it from me. Especially when it's on a tank that, given how his kit is, probably should've been dealing more.

In that, I agree. Tanks really shouldn't get more damage, otherwise the complaints would be valid, but we aren't really in the greatest state in terms of survivability.

jocomotion3/31/2019, 6:37:04 AM1 votes

I don’t think tanks do too much damage, instead most of their damage over the course of a game comes from the fact that they can basically throw hands any time they damn well please.

If Sion wants to start a fight with Xin Zhao to get his team to rotate he can, but if someone like Sivir tries the same thing she’ll go colorblind pretty quickly, and this is what a lot of people overlook.

Damage classes like Marksmen, assassins, and Mages don’t have many opportunities to go all out in their damage, but in exchange when they do get to go all out they hit like a train.

Meanwhile more damage/durable classes like fighters and battlemage serve as a middle ground of high damage and decent survivabiluty

Tanks though, rely on either chipping you down or just doing comparatively more damage than the enemy to win duels, and utilizing the fact that they can fight at any time plus their AOE to try and pump out damage.

Shiroe Okazaki3/31/2019, 8:31:43 PM1 votes

Ornn using abyssal mask can do almost 700 ult damage to an adc. That's like. A lot. I think it's at rank 2 ulti. Sion shouldn't need much explaining. His base damages alone are insane. His ult damage is also insane. Tahm kench can 1v1 literally any melee champion with his insane damage. Chogath. R. If you don't count him as a juggernaut trundle does a lot of damage. HP stacking Volibear does a lot of damage with just W alone. His r aoe hurts too.

hiyares3/31/2019, 9:14:24 PM1 votes

[deleted]

Beerstein3/31/2019, 5:55:53 AM1 votes

People are saying "only 1 clip, lacking info" etc. so I'll add to it, the numbers are pretty clear on this. Full build tank with potion vs non full build assassin with 0 defense.

https://gfycat.com/lankythosekiskadee

#allthedamage

At least mundo did damge, but he's a bruiser, not a tank, he lacks the CC to be classified as a tank despite his full tank build. Amumu on the other hand...

Anyway, the OP may be lacking info, but add this to the pile, all the info is clear here.

VoraciousX3/31/2019, 6:04:44 AM1 votes

I think most of the time when people are talking about tanks doing too much damage, they're talking about their BASE damage. A tank generally has more base damage than any other class in the game. Sure, their damage lowers at late game, because they're not focusing on that damage, but I'm sure you've seen full AP Malphite's before. This leads to tanks having much higher damage early into the game. I've faced an Alistar top building ROA as Riven. Guess what? I have LOST TO AP ALISTAR's before as Riven, because their early damage allows them to get a good lead. Sure by late game it won't be the best thing you've ever seen, but their damage is pretty darn high early.