@Riot Some chances to Aatrox that may work or at least get the idea rolling.
So first of all don't comment if you haven't fully read the post. Second don't come here to troll. Third be respectful of others ideas and believes, don't force your own ideas on others and if you don't agree with some one's idea try to explain, why you don't agree rather than just post that it is stupid or that the owner of the idea is an idiot and down vote them because there idea doesn't match yours.
Now to get down to business. First of all the revive is useless and if you think it is good do give a good reason for thinking it is good. In my opinion it should be removed and replaced with sth LIKE viktors passive where he gets a specific item that he can upgrade. But not giving him empower abilities but pure stats. Or when upgraded increases the limit of the amount of he can get stacks witch he gains from killing stuff. Or sth LIKE cassiopeia passive. Witch would go along with his lore as well "With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter."
Secondly his W blood price the heal should be increased. The thing about the heal increment would come from the fact that the triple heal would be removed this would let him have a better sustain in terms of consistency and remove the "toxic" part of it. So that the heal would be more relevant when above 50% so that it would be more of use with out needing to be below 50% and no needing to have life steal to have a effect when you are above 50%. With this chance the blood price dmg scaling or flat dmg could be increased and the health per swing decreased or if the health that would be gained from life steal would negate the health that would have been lost.
Third his E should be made ad dmg instead of ap this would give him better scaling and maybe some other area of effect chances or some other chances.
His ult should have a visual update and maybe so that when he gets a kill the duration wold be reset. And maybe instead of burst it would be dmg over time and the visual would be the blood from the enemy continually flowing from them int Aatrox or his sword. To make it more team fighty it would have a initial slow if a fear would be to much.
(Not claiming that every chance is a good idea or should be implemented but rather than giving a star of future ideas) If you only come here to complain and not further the progress of chancing Aatrox to be better than you are not welcome. Ty for reading and be looking forward to reading your comments.
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