Tank itemization
I'd say the best way for this to work would be giving the champions themselves defenses and playmaking possibilities and making tank items where they would get most of their damage tools. Im mostly talking about buffing
and
and making them more effective for what they are.
I would just buff the minion damage if anything maybe like 75-100% total bonus damage to minions and monsters amd call it a day for that one.
just needs to be better maybe change the damage from the tiny amount of flat we have now back towards a percentage of what's coming in before resistances and a small amount of scaling with your defenses like now. That's just my 2cents let me know what you would change or your ideas, thanks for reading and have a good day.
and build towards
in early game. I typically don't see much in the way of tank items like
because its usually more advantageous for my team to burst damage with CC, than it is to have survivability. It's why I often win matches with an upside down Kill/Death ratio as I tend to sacrifice for the CC, due a bunch of damage, die horribly while my team cleans up for the win. It's become almost a quasi support role at this point but suffice to say I'm rarely the super tank I could be late game.