strategic diversity

lofi n chillhop··2 votes·322 views

I don't know how to find the video again, but I watched a video where riot was talking about worlds with a guest pro from one of the teams at worlds.

and I was very frustrated... riot brought up strategic diversity, and the pro talked about making strategic decisions during the game or creating team comps that try to go a certain strategy in game. he said how basically, there's siege comps and split comps and engage comps or something along that line, and said how it was at first dominated by siege comps but then people defeated that by wave clear. and to him that dynamic is when "strategic diversity" is at its best, basically that if you see teams adapting to one strategy by finding another that counters it, that's what it means to have strategic diversity.

but riot responded by saying some nonsense about how midlaners are slightly different and that's what strategic diversity is.

and that really showed me, how very different the window is with the designers from with the players. the designers look at the champions as kits and gameplay, but the players look at the champions as something that works towards winning the game. that, riot seems to me to be oblivious to what it means to siege, engage, poke, etc. that they know these concept exist but don't really have the experience playing the game to understand what their changes to the game enact on the game's strategic diversity.

so I'm hoping that a riot member reads this, and thinks about it, and trys to encourage there to be change so that riot better understands how their changes effect the game. that it isn't about creating nomenclature and strategies to develop with, but rather listen to the players and try to find nomenclature that reflects their understanding of the player's perspective.

that, as a developer you develop and don't play. so when you come up with "developer speak" all you do is emphasize the barrier between your window and the players' window, that instead the way you try to find to discuss your process should be directly reflective on the feedback you get from these interviews with players. that instead of using these interviews to share what you are doing, you should use these interviews to listen to how the players are reacting. that rather than say "let's move on" you should say something that acknowledges their thoughts, and then after the published interview spend some extra time really working with that interviewer to understand their thoughts. and when someone for example talks about how strategic diversity to them means having games that are strategically in depth, you should think about changing your definition to better match that thought the player has. because it isn't about midlaners having slight differences. it's about how the differences of the midlaners have the potential to have a dramatic effect on the game. it's not about having kits that are slightly different, it's about how those differing kits enable an entirely different gameplay. and if that isn't reflected in the deffinition for your developers, they'll forget what that means, and obsess over minor irelevent details rather than spend the time to think about what those details mean for the game, much like how my hairdressers always spend ten minutes at the end of the cut trying to get everything just perfect when by the time I walk to my car and drive home my hair will dry and those precise points where they fall will be so dramatically different that fussing over the precise length is meaningless... xD

4 Comments

JRobin312 votes

I saw the video you are talking about (Patch Rundown 5.21). Xpecial wasn't in one of the teams that made it to Worlds this season but he is a World Class player. I'm a little bit shy to say anything about "strategic diversity" just because the video made it sound like a loaded term. But I think Xpecial was right in that you have to look a strategic diversity in the larger sense of what a team is doing and not in the smaller sense of the variations of a single champion pick.

You might be misrepresenting how the developers actually view "strategic diversity" because it was shoutcaster Zirene making the arguments on the other end - not a developer.

lofi n chillhop1 votes

ok he's a shoutcaster? that makes me feel a little less on-edge about it then xD

the way they pace these rundowns tho feels so disrespectful. it's like they don't practice, and don't tell the guest that they can say 1 thing then move on. whenever the guest has a thought, it always feels so written-off to me by the bushy beard guy... he just is like "next topic" it feels bad

Bazerald1 votes

FYI, people who work at Riot have the luxury of playing League while on the job. Christ, I wish I was that lucky.

But I don't think they're so out of balance as you may claim. Personally, I consider most of the S6 changes to be a step in the right direction- more specifically to build diversity as well as character diversity. If you read up on the preseason PTR, you'd know that they're rolling out a truck load of changes that are more specifically focused on letting people play the way they want- which, as any gamer knows, is one of the most important things to experience when playing a game.

lofi n chillhop1 votes

yes, I very much think that they are better now than they have been before. but I think that their strategy for becoming better at their job, is creating walls, is giving them areas of tunnel vision, where they for example don't respond to a pro talking about the strategic decisions they have to make in a game, or for example taking 5 patch updates to balance mordekaiser and he's still a 60% win rate or higher >.<

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