I'm making a tank rune page, and I need some help for it.

Billy VoHagen··2 votes·453 views

I have scaling health seals and flat mr glyphs. I'm stuck between getting armor seals and attack speed marks, or move speed quints and armor marks. Which is better, or is there something else I can do? This would be for mostly jungling btw

7 Comments

WookieJesuz2 votes

General Tank Rune page: Movespeed Quints Attack Speed Reds Armor Yellows Scaling MR Blues

Incognonymous1 votes

AS reds will improve clears measurably, but I keep Armor reds on my tank page. Armor yellows. MR/level blues. Flat health or flat armor for Quints. You could do MS, and it wouldn't necessarily be a waste, but it wouldn't be a tank page either. I made the mistake of buying %HP runes. There are like three tanks I actually buy enough health with to make them worth it, and even then, not till late game.

ltmetal1 votes

The idea when choosing your marks is to get your primary offensive stat.

Playing Nasus, Pantheon, or Talon? Flat armor penetration. Riven, Gnar, or Graves? Flat AD. Pretty much any mage? Flat magic penetration (attack speed in the jungle). Warwick, Cho'Gath, or Shyvana? Flat AS. Rammus, Malphite, or Taric? Flat armor. Your secondary damage source is 33% of your total damage? Hybrid penetration.

Billy VoHagen1 votes

What if I want to play a lot of Tahm Kench Jungle? That's where it gets a bit difficult to choose.

ltmetal1 votes

I, too, play a lot of Tahm Kench jungle. I run attack speed marks, scaling health seals, scaling cooldown reduction glyphs, and flat armor quints.

AMYS GRAVE1 votes

Armor seals are some of the best runes in the game and should be your default seals in most situations.

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