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Anivia changes?

one boosted bird··2 votes·773 views

Hello, I have a question regarding Anivia, well a couple actually. Riot keeps producing gap closing champs and high mobility champs that contain quite a lot of CC, I was wondering why you don't update anivia? She has a base ms of 325 and maybe the slowest attack animation in the game. Anivias W in the description states that this is an "impassable" wall. The very definition of impassable is impossible to travel along or over. Most champions with a dash/gap closing skill can go through the wall. zed, fizz, lb, sej, grag, lee, riven, graves, trist, lucian, ahri, azir, ekko, ez. The list goes on. Since they're are so many champions now that can go through the wall, its almost useless. I think if you made the wall actually impassable or mostly impassable like azir' wall and maybe make it one static size with a slight passive buff it would be way better. Maybe slight mana regen buff or a percentage to maximum mana? Another thing i wanted to ask about is why does Anivias q still disappear sometimes? Its really weird how sometimes I throw it out and it doesn't even look like it's there until it pops. I dont know if this is a bug you know about or maybe it's not on the top of the list to get fixed but its still out there. Yet another thing I wanted to bring up. Her mana costs. Q at full rank costs 120 mana. W is always 70. E is 90 at max rank. R is 75 mana a second. One full rotation is really expensive early in the game, and if you dont build Tear > RoA > SE you will be out of mana just trying to push a wave down a lane. Laning against champs that don't use mana makes it that much more difficult to sustain and stay in lane. I guess what I would like to see is an update that helps with her mobility, that 325 ms is terrible. A change to her wall, make it actually matter you know? A well landed wall means nothing when 2-3 enemy champs per game can just jump over it. In those situations it just feels like a 5 second ward at best. Lastly a mana cost change. Her mana costs are insanely high. Her q is difficult to land on champs so if i miss its 120 mana down the drain. If i miss my Q (that bug man, iv missed because of it so many times i couldnt land the stun ) then my E doesn't do as much unless I want to drop my ult, I dont generally want to do that when I am trying to poke. Leaves me open for a gank and if I dont have my ult up I am as good as dead usually. I wouldn't be offended at all if her damage was slightly lowered to offset a couple of buffs. I just want to have fun playing a champion i love to play and its hard when i have zero defenses against someone who has cc and gap closers with MS. Please think about what I have wrote and take a look at her. She really needs an update. Thank you.

4 Comments

Dark Nephthys1 votes

I don't think she really needs a lot, though I wouldn't mind some QoL buffs for her. I main Anivia and I feel that even now she is really good, although hard to play especially when facing a manaless/mobile assassin.

I do agree on some of the things you're suggesting. The only thing I feel she really needs is... -Better and more easier auto attack animation -Her wall to be un-dashable and actually un-passable

Everything else is generally fine. I just feel that she could at least get these, considering that she has the highest amount of weaknesses in the game.

Edit: Also that Q disappearing is a bug that has been going on for....Idk how long. It happens when you throw your Q into your ultimate. Some times it becomes invisable

one boosted bird

[{quoted}](name=Dark Nephthys,realm=NA,application-id=3ErqAdtq,discussion-id=BH5MGU1V,comment-id=0000,timestamp=2015-06-24T05:05:21.644+0000)

I don't think she really needs a lot, though I wouldn't mind some QoL buffs for her. I main Anivia and I feel that even now she is really good, although hard to play especially when facing a manaless/mobile assassin.

I do agree on some of the things you're suggesting. The only thing I feel she really needs is... -Better and more easier auto attack animation -Her wall to be un-dashable and actually un-passable

Everything else is generally fine. I just feel that she could at least get these, considering that she has the highest amount of weaknesses in the game.

Edit: Also that Q disappearing is a bug that has been going on for....Idk how long. It happens when you throw your Q into your ultimate. Some times it becomes invisable

You don't feel as though the mana costs are kind of absurd? that mana a second on her ult is nuts, i kinda wish it was like swains. it costs more and more incrementally as opposed to a static large amount per second, then again i don't want her to be super overpowered either. maybe that might break her. it just feels like i have to hit everything perfectly all the time to get cs and stay even and if i cant get kills early il get out cs'd by the other laner. although, now i just ward the enemy jg blue at 1 50, camp it and steal it to try to get ahead. lol

Dark Nephthys1 votes

The mana cost is really high (She is technically the most mana hungry champion in the game) though it's kind of one her weaknesses thats there to balance her out. Though I would love her to get some decrease in mana some where.

About her Ultimate, while I do agree that the mana cost per second is really high, I feel if anything the mana cost for her activating the ultimate should be decreased. It cost her 75 + 40/50/60 mana to use her ultimate, and since her ultimate will be out for 1 tick of damage, that means the the cost is always there for 1 tick as well. Making her ultimate technically cost 115/125/135 if you just planned on using it for the 1 second to apply chill to an enemy. When you consider that to be a higher mana cost than like 90% of all the ultimates cost + it still cost her for every second it remains up, it really does drain her mana.

So if you have both your E and R maxed, and you just tried to walk over to an enemy to R>E them, that would cost you 225 Mana just for those 2 skills (More if you used your Q or if you kept your ultimate on for more than 1 second) Which for 225 mana, that is the average cost of 3 basic skills of champions (or an Ultimate and almost 2 basic skills).

But yea her mana cost are insane...I think she is the only champion that is basically forced to build 2 Mana based items just to survive the Mid/Late game....At least the only champion that has no Mana scaling abilities like Kassadin, and Ryze.

Dracocrash1 votes

I am a big fan of anivia too! She can be fun to play. Did you know, not too long ago Anivia's Q was costing 160 mana at max rank? Riot reduced it to 120, I dont think they will touch that mana cost for a while.

And I think you are severely underestimating anivia's wall, in some cases it can be OP (have you ever stopped the recall of a raging teammate? XD). if they made her Q easier to land she would have an easy 2.0 AP nuke pre 6 which would be pretty antifun to play against. I think though that increasing her movespeed will be beneficial to her, but thematically speaking she is a huge bird made of ice, I dont think they move vert fast (AKA Articuno)

Although she has very strong points in her damage, waveclear and zoning. She lacks in mobility and her mana costs hold her back. Buffing any one of them sizeably would make her OP if you really think about it.

Oh and her autoattacks ..just omg. I already suck at csing but with anivia untill I hit 6 and get mah mana items its just me missing every single cs. Because of that sometimes i take AD masteries to help x( EDIT : you know what would be a good idea? Adding mana ratio's to her ablility's (like ryze, but ofc balancing out her AP ratio's so its not OP) This way anivia has that weakness of high mana costs untill she gets some mana items, but the mana items wont put her behind.

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