Is Critical Strike Chance still considered a bad stat for this game?
Hey there. As you already know, Critical Strike Chance is one of the most RNG (Random Number Generated) factor when it comes to gameplay. Now when you think about it, it doesn't seem so bad as the ADC or whoever builds that stat as they only have a "chance" at critically striking you for extra damage, right? But that's where it gets its consideration as a "bad" stat.
Not only is it chance-based, it's free damage from just getting that good roll from it. That chance can equally go against you as sometimes even with rather high odds (such as 80% or such), you will not get a single Critical Strike from about 10 or so auto attacks. In my opinion, this needs to be less of a "Oh hey, I out-damaged you with my 20-30% Critical Strike Chance" to something more moderate.
If I have to change this, I would somehow tie in Critical Strike Chance from items to the Critical Strike Damage. This is so that the Critical Strike Damage isn't just extra free damage for most champions for 200% (or 220% with
) damage.
What is your opinion about Critical Strike Chance as a stat? And should Riot change it somehow?
. It isn't always the right call, and you should look at guides for the individual champion you wish to play to see, but it is often a good starting item. As you said, "it's free damage from just getting that good roll from it.", which is a powerful thing. When you are an ADC and will AA almost constantly, even a 20% crit chance will still mean you get multiple crits off.