One of reddits top posts is to nerf warwick
Don't do it rito.
Don't do it rito.
typical redditards at work
I like playing warwick, but not gonna lie, there's 2 broken things about him:
no radius limit to the blood hunt marking this means, if any lane goes low on HP, warwick gets a speed boost. I don't have a problem with him being able to know who's low HP, but you can use that speed boost to get to camps faster, getting you exp and gold faster, increasing map presence. All this for doing nothing.
%damage reduction. If you compare warwick to a tank, he does too much damage, if you compare him to a fighter, he's too tanky. So he's very similar to a juggernaut; decent to high damage, good bulk and sustain. Basically you have to dog pile him (pardon the pun) to kill him. Except unlike a juggernaut he's fast. At least with juggernauts you can peel/kite and let your ADC kill them with armor pen/true damage. But warwick can reduce ALL DAMAGE up to 55%. add to that his sustain, and you have a fast juggernaut who can't be kited or poked.
The only nerfs I think warwick needs to be fair is make bloodhunt passive semi-global only, and make the %DR have to scale on tank stats, that way if he builds to live super long he sacrifices damage output.
[{quoted}](name=Red Wreckage,realm=EUW,application-id=3ErqAdtq,discussion-id=BELVz2Nd,comment-id=00000000,timestamp=2018-03-17T09:59:51.615+0000)
If you compare warwick to a tank, he does too much damage
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I mean fair on maokai, but he's not gonna run at you at mach 10.
I've never fought a poppy, so I can't really argue or agree on that.
Still, that doesn't exactly prove what I said was wrong. I don't think
is OP, but if there's an issue with his kit, i think it would be those aspects rather than his stats.
[{quoted}](name=Red Wreckage,realm=EUW,application-id=3ErqAdtq,discussion-id=BELVz2Nd,comment-id=00000000,timestamp=2018-03-17T09:59:51.615+0000)
If you compare warwick to a tank, he does too much damage
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Yeah right, Poppy who has 2 out of 4 spells that basically does no damage and are almost entirely utility based (and by "utility" one of them is just a MS boost that denies an area around Poppy of dashes and the other is a knockup that send people back home, not even like combat CC or combat boost or anything), and the other 2 need to check condition boxes before even doing any damage, is dealing "too much damage"...
K.
[{quoted}](name=Red Wreckage,realm=EUW,application-id=3ErqAdtq,discussion-id=BELVz2Nd,comment-id=00000000,timestamp=2018-03-17T09:59:51.615+0000)
If you compare warwick to a tank, he does too much damage
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the problem is Warwick's suppression is too long he can hit 6 or 7 times then you get gankd for a final hit before you can hit once
buff nidalee and he wont be an issue. as a nid main i shut down warwick before he can get any items. but at the same time he just gets free kills. but i dont believe in nerfing shit. just buff other counters like nidalee elise lee sin to compensate or peel him
your not getting what I am saying if poppy was reworks less of a tank more of a support she'd do much better in game lessen the tank a bit add a healing skill people would player more often do to the fact you cant even build a poppy easy unless she is untouched by other champs and left to feed for 1/4 a game which now days is not possible. you could swap her R for a healing skill lessen her def she might be used more often as of now i rarely see poppy even played unless duo with another adc thing is poppy has even less skins than most. i say rework or just take her out of the game completely.
and btw you ever even try a critical strike poppy with a static shiv most never even try it but you wanna say she has possible more Minion control than most because of her tank nature i tested it about 6 moths back on account that was stolen from me but youll find if you test poppy may even out power Nausus as that type of build