Why are Critical Hits Still In The Game?

MXXXXXL··5 votes·530 views

Not saying it has to be removed ASAP. Riot removed Dodge because It was to RNG based. And that made it an unhealthy mechanic, yet they let Critical Hits stay? You can get kills simply because of a Critical Hit, complete luck, shouldn't that be considered an unhealthy mechanic as well? Critical Strike Chance does add a bit more variety in damage stats, but its still RNG based.

I don't know what would be done with Infinity Edge, but Essence Reaver could be reverted back into its Season 5 state, which would be awesome.

What do you think? Do you think Critical Hits should be removed?

TL;DR: Critical Hits get to stay in the game, but Graves can't have a Cigar?

12 Comments

Calabok3 votes

Nothing wrong with critical hits. It will stay

MXXXXXL1 votes

You should give reasons to prove your point rather then just say "Nothing wrong with them". These types of comments are really pointless. I added the poll so people can vote Yes or No when thinking about the possibility of Critical Hits being removed, this is just like commenting "Yes." or "No." rather then using the poll.

Kyrrion3 votes

Why crit should stay in the game -

It hampers an early lead in the Marksman/Support bottom lane. Think about if crit added a bonus damage % to EVERY auto attack, as is commonly suggested. That would make Marksman vs Marksman trading much more brutal if one is ahead, probably to the point where one team couldn't retaliate at all. The fact that it is (pseudo)random is actually an anti-snowball mechanic as instead of making Marksman champs every bigger balls of stats than they already are.

Obviously finishing your IE before your opponent is a big advantage, but with crit being random there may be a small trade where you don't crit at all. And during this trade, maybe you got crit instead (being ahead of your opponent, they only have the crit cloak in this example). So overall, the trade was a net-loss for you. So instead of a stagnate lane where you would unquestionably dominate your opponent due to having access to a lot more power, the (psuedo)randomness of crit makes the game variable and allows for a comeback by being able to capitalize and react to a varying situation (created by the randomness of crit).

It is a fair point to argue that "I was outperforming my opponent, so I should win - crit being random means I can lose to someone less skilled than myself". That is a logical argument, however it ignores the whole picture. Marksman have always been a huge determining factor in the game, and I would argue that their importance to the team has only increased overall with the Marksman update. If the game didn't allow opportunities for a Marksman to get back into the game, League would become a whole less dynamic - it would become stale. Whoever's botlane got first blood/turret/dragon/IE first wins.

But as I said earlier, if a team that is behind manages to capitalize on a lucky crit and catch up or ever surpass you, that's a good thing. The thing to remember is that you can always do the same back to them!

TL;DR - Crit stops Marksman champions from becoming too oppressive with any sort of lead against other Marksman champions in lane, as well as allows the team who is behind select opportunities to capitalize on a lucky crit to even gain an advantage in game (which the winning team can also do).

Just how I see it.

Oh, and crit isn't entirely random. There's an in-game algorithm that keeps it in check.

MXXXXXL1 votes

What if Infinity Edge was changed into an Armor Penetration item that was ranged only?

Raise Dongrs1 votes

crits are a high-risk high-reward system. Buy more crit chance, you get a chance to deal more damage. But it's not broken by any means

Sachabot2 votes

Well, except that the engine has a "corrector" in the crit RnG. It helps stabilize your damage output by favoring crit just a little more over not crit, but the end result is that with exactly 50% crit rate, you will crit more that 50% of the time. Above that, it just grows and grows. It's not like reaching +50% is difficult by any stretch, unless you're behind.

Also, what's the high risk in building crit? Crit chance is on so many damage items, it's almost harder not to get it, even incidentally.

Paroe2 votes

[{quoted}](name=Raise Dongrs,realm=NA,application-id=3ErqAdtq,discussion-id=B6XcaoEQ,comment-id=0000,timestamp=2016-01-12T00:37:09.460+0000)

crits are a high-risk high-reward system. Buy more crit chance, you get a chance to deal more damage. But it's not broken by any means

If crit were high-risk high-reward you wouldnt be getting 300AD. 70+ crit chance, and 1.5asp.

The Deckowner1 votes

why critical strike is a need? because marksmans cant do shit to tanks without it. for example a tristana has 119 base ad(not sure if it is correct but should be close), she has bt, ie, demoik, rfc, attackspeed boot and qss sword. she will have 119+75+65+40+75=374AD

if crit doesnt exist then this tris will deal little to no dmg against a tank who has over 5000 hp and over 250armor.

even fighters/brusiers who has around 150 armors will be hars to take down.

MXXXXXL1 votes

What if Infinity Edge was changed into an Armor Penetration item that was ranged only?

ZephyrDrake1 votes

well without crits then all the tanks and tank items would need to be reworked since there would be no real way of dealing with tanks other than camping the hell out of them

Chaotic Reks1 votes

because luck never determined the outcome of any fight ever kappa

MXXXXXL1 votes

Is there some hidden algorithm that makes it not complete luck like somebody else said? Because if you straight up deal more damage randomly, then that can decide a fight.

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