Proposed Aatrox Rework
I read a thread about how Aatrox is currently weak, and needs a rework or buff at least, which I definitely agree with. So, I came up with the following concept for a rework. Let me know what you guys think.
I think an awesome way to rework him which is in line with his lore is to make him into a sort of Aura-Support-Fighter, with one, maybe two abilities similar to Sona's (AoE buff/debuff in a radius around him). This type of rework could make him ultra viable in an assortment of roles including support. For example: (keep in mind the numbers are pretty much just place holders)
Passive: Blood Well - Keep the attack speed buffer for missing HP, perhaps keep the second life passive as well but I think it is less in line with the rest of my proposed kit. I'm not sure what to replace it with though. Maybe some sort of lifesteal. Q: Dark Flight - this is one of Aatrox's stronger abilities, I think this one could be kept for initiation/peel of sorts W: Blood Sacrifice/Blood Blessing - Passive: for every 10% missing HP Aatrox has, he grants nearby allies 3/6/9/12/15 (+X% bonus armor & MR) armor and magic resistance (including himself). Active: Aatrox consumes his current Blood Well to replenish his HP by 20/40/60/80/100 (+1 for every point of "HP" in his well) and slows and/or damages enemies in a radius around him. The armor and magic resist aura does not apply while the active is on cooldown. E: Blades of Torment - Aatrox slashes in a cone in front of him, dealing damage and applying grievous wounds to enemies hit. Allies within the AoE cone gain 5/8/12/16/20% decaying movement speed for 2 seconds. R: Massacre - I think his ult is an extremely strong combat buff, I don't have a proposed replacement but I think it could work well unchanged.
The increased utility is balanced out by the fact that he lost a large damage and sustain source which was his old W