Kindred: my first impressions
I've played her in about 15 - 20 games to get a feel for her in a lot of different roles and what happens generally is she has a really strong early game pre 6, with decent amount of damage on her base abilities and nice mobility. If played in a lane you have good tools to trade and play against most things. As a jungler her early ganks are nothing special. Neither terrible or great.
But then you get to mid game where you are building items. her base ad and growrth stat is very low and none of her abilities actually scale that well. All the damage you felt you had early game kind of goes away, so building traditional adc builds is pretty bad, Instead I've been building items with on hit effects like Bork, Cleaver, etc but that's building around a weakness, rather than capitalising on strengths.
Then you get to late game. Some times I have 10+ stacks and you feel useful again and your autos start doing relevant damage especially with sated. But if you didn't get stacks then you fall off even harder than mid game because you just don't scale with items. Instead of powering up to be a juggernaut with stacks like Nasus or Viegar, you are powering just to be relevant.
I have very mixed feelings. Currently she is sitting at 42% winrate, if it DOES turn out she needs some help it would be nice to see the scaling on her abilities go up a bit.