I Sona, Therefore I Troll.
Hello, I'm just a forum hopper who usually jumps on the Sona threads and argues with the Sona Mains who whine and complain that
sucks. I'm here to talk about how Sona is BS and is fine as she is. Let the downvotes pour in.
Warning: Prepare for a wall of text.
Background about me: I started playing near the end of Season 3 (therefore my experience is invalidated because I haven't been playing since Season 1), and I've played at least 200 games with Sona at this point (I honestly don't know, that's just a guesstimate). I recently tried my hand at ranked, won 3 games of my provisionals, and only played Sona for two of those ten games out of peer pressure to play other champions. Got placed in Bronze 1 (therefore my opinion doesn't matter because I iz r scrub and don't know what I'm talking about because I'm not Plat or higher). Judge me as you will, it will not change my ability to confidently play Sona in every game and various roles.
I started playing Sona because 1) I identified with her character and theme, 2) she is a utility mage support, which is a role I like to play across various video games, and 3) she is a very easy and friendly champion to pick up and learn, especially when first starting out in League, and is even more fun to master. I'm not saying I'm a master Sona player, I'm just saying that I'm comfortable enough with her to the point that I don't even worry about "counters" and I happily play her top or mid whenever my team is cooperative enough, and I usually fare pretty well.
The other "Sona Mains" will happily shove numbers and win-rates/pick-rates down your throat to prove that, statistically speaking, Sona is in a terrible place compared to every other champion in the game. That crap means literally nothing to me.
For those of you who have this misconception that Sona is an AP Mid Support Carry champion, stop. Just no. Sona was never an AP Mid Support Carry champion, like 

, and should not be played as such. She is a utility support. She, like, buffs her team and things. I like to call Sona my walking AoE support item, because that's what she is. Need temporary increased damage/shield/heal/MS or instant burst damage/reduced damage/slow on enemy? I gotchu. And that's without items. If you go into a game expecting to carry your team to victory with Sona, you will be very disappointed.
Why is Sona fun to play? Because she is a lane bully support, of course! That Q damage is real and is, arguably, unfun to play against. Even when people pick 

to counter the Sona lane abuse. I mean, no worries about Sona when you can grab her and explode her to itty bits with one hit, right? Some people may complain that Sona is too squishy, that her range requires her to get too close to the enemy. I say that's something called "balance," considering the amount of damage that she does. The difference between a good Sona and a stupid Sona is her ability to sidestep the grab. Seriously. If you get caught as Sona, you deserve it for being in a position for them to get you. So how then, do you avoid the Q damage? Well, a good Morgana Shield can do the trick (and it blocks the stun on the ult, in case you never knew that), as can Sivir's spell shield, and Lulu, Janna and Lux's shield can negate the damage. Thresh also has a shield. Go figure, shields op.
Q+ Passive = extra burst damage on auto. Never a bad thing.
Why else is she fun to play? Because those heals are OP...late game, of course. Honestly, if you see a Sona player spamming W early game, please punish her. She'll have no mana to defend herself. Again, some people may complain that the nerfs to her heal and mana cost on W makes the heal completely useless. Yeah because remember pre-rework in laning phase, where Sona used to be way too oppressive? How is it not toxic for a support to deal insane amount of damage AND have a decent heal early game? There was a reason that was modified. Would you rather have the strong poke and weak heal early game, or the weak poke and strong heal? You can only have one, and I happily take the strong poke over the heal--which, by the way, if you're doing your support duties correctly anyway, you shouldn't need the heal even when you take it. Honestly, I take W at level 2, then proceed not to use it (except, of course, when the ADC is being focused) until after I put a second point into it after level 6. The E is more useful than the W at early levels, and I still take that at level 4. Poke Sona is OP. Besides, the heal is more intended for mid/late game during teamfights, and by then the heal and shield are complete OP BS. My team doesn't die so long as I am alive. It's hilarious. W + Passive = reduced damage from enemy. Again, never a bad thing.
You certainly can't say anything positive about her deadass E. That totally useless MS steroid. Totally useless, especially when I use it to chase down enemies or run away. Especially when running away. You shall not catch me, I shall not die, my team shall proceed to win because I'm buffing them to hell and back. Trollololol. (Which is completely offset by her long cd on E and the fact that if you do catch her, she's dead. Slows OP.) Seriously, whoever thinks movement speed is terrible needs to gtfo. The only thing I can really say about E is that I wish the passive increased movement speed to nearby minions was still a thing. But that makes Sona an asset to pushing lanes, and that would be too OP. I guess. (rito pls). E + Passive = slow on enemy. How is this a bad thing and why do I not see other Sonas using this more often? OH RIGHT, refer to the "Sona is not an AP Mid Support Carry" section.
Then there's the ult. The stun. The damage. The raging enemy team when they're dumb enough to clump together when I'm Eing in on them with my team. Here's a suggestion:
or
. Or if you have a knockback ability...but you didn't hear that from me...
Let's briefly review thus far: Sona has two damage abilities and three utility abilities. One of her damage abilities is her ult, so she's clearly not spamming that, while the other is her cleanup Q. (I call it cleanup Q because that's how Sona double kills are obtained. Lol, once it's a teamfight, I have no regrets. Trollololol). Then she has three utility abilities. One of them is, again, her ult, the other is a heal+shield that increases in effectiveness the longer the game goes on, and the last is a movement speed steroid, all three of which are AoE.
I mean, is that really a bad kit? It almost reminds me of
, a mid laner. Orianna has her Q, which is an AoE skill shot damaging move, and her W is an AoE movement speed/slow that also does damage, and her E is a shield, and her ult is a stun and damaging move. There are only two differences: Sona has a heal while Orianna does not, and Orianna has one more damaging spell (and, bonus: Orianna has a skill shot). Why not play Orianna support, then?
Or compared to
, aka Sona 2.0. The Q is a skill shot damaging stun, the W is a damaging heal, the E is a buff and applies a slow, and the ult is a knockup/slow. Why not play Nami instead of Sona? Is Sona's Q really more oppressive in lane than Nami's equally auto-targeted W that heals an ally and damages up to two enemies?
"But Sona is faceroll easy, no skill champ."
Yes, but so is
, yet which one of the two is getting more bans in games? Certainly not Sona, who would waste a ban on a squishy support when you can ban the squishy cleanup champ and forget that CC is a thing that exists for reasons such as Katarina?
"BUT YOU SAID SONA IS BS, SO SHE MUST BE BROKEN!"
Of course Sona is BS. At least, she is BS when I play her full AP, thus making her a very, if not the most, useful asset to her entire team. The Q damage is on par with a mage mid laner, the heals and shields are bigger and better and the movement speed is faster. Every core feature about Sona is enhanced, just like any other champion that scales well with AP or AD. Does it make her more viable to teams with her increased damage, increased heals+shields, and increased movement speed? I would say, yes. Yes it does. Utility is an amazing asset to any team, whether they want to admit it or not. And it's BS for the enemy team because they don't have nearly as mush utility and they realize what a disadvantage they're at because of it. Then they have to focus the support before anyone else so they can win the teamfight..and they might just die trying because Sona is hiding behind her team while buffing them with her soft smile and silent evil laugh.
So please, tell me again that I'm wrong. Tell me how Sona is statistically unplayable and that defines her entire being. Tell me how even though she's a one hit kill, she is somehow either completely useless or completely unkillable. Tell me how her very presence in the game is beyond toxic. Or just admit that you don't know how to play Sona or against her, even though she's such a faceroll champion and literally anyone can play her.
Thank you for reading. Have a metaphorical cookie. <3


, plus with 40% cdr, spamming the W for heals.
I only need one more item to get to 40% cdr, and usually my item of choice is
unless I have a really good reason to get something else, like
.
, selling my support gold item for
, and either
or
. Well, typical/idealized, as I rarely get to full build with Sona. Games end too fast.
with
in the late game, mainly because it adds 100 ap while adding slows to her q, which comes back up REALLY DAMN FAST. That's a lot more slows than a gold item is gonna get me.
+
+
+
+
in the build about an hour after posting it.
so I get extra AP and mana and mana regen.
? I don't know if that would be the most effective build for her, considering the other stats provided for the mana regen items.
for some mana regen, but is still not enough to sustain W spamming). Which is great, but prior to that, if you're in lane and you take 1 point in Q, 3 points in W, and 1 point in E while spamming your W...what exactly were you accomplishing in lane while dangerously oom and every chance you got you depleted the last of your mana to use W, which would just start being somewhat effective without AP at rank 3? At that point, it wouldn't matter if you had stayed in lane to lvl 6 with 3 points in W because you wouldn't have any mana to use your ult. Meanwhile, if you had taken 3 points in Q, 1 point in W, and 1 point in E, chances are you would've at least pushed the enemy ADC and support out of lane with your crazy damage (Q mana costs becoming problematic at the third rank), saving your W for crucial moments that typically mean denying the enemy a kill on your ADC with the heal and shield...which is what the W is kind of meant for at early stages. Seriously, lvl 5 Sona is dangerous with 3 points in Q, even without AP items yet. Heck, lvl 3 Sona with two points in Q is plain unfair to the enemy.