Normally hate your updates but this is GOD TIER IDEA
All my life I have had this struggle, I am a hyperaggro lane-trader who really excels in glass cannon scenarios but because of seals never helping a non-mana or non-energy champion nearly as much as armor/health and magic resist being unquestionably better for any AD-type carry to get (and also Mage due to armor seals far outweighing health in relative value per non-quint rune) I ended up always having to build an optimal build for a champ around that (the marks could be mixed around and quints but with a lot of rigidity still).
I couldn't properly build a Soraka page (hey, even us "carries" get autofilled) that COMBINED lots of MS and weird things like POKE BONUS (under intelligence or whatever) and that when I hit an opponent with ability every few moments they bleed or something like this.
It's just so beautiful what you have done here. I may talk too soon, I only tested Yasuo in a bot game but this is EXACTLY how I've always wanted to play Yasuo and something the old rune pages and masteries restricted you from doing. I am talking PURE glass cannon working, NO DEFENSE AT ALL because I dodge, poke with q, e to other minion, spin for the wind and KABOOOOOOOM (I know it's easy to dodge bots)
I just love it. Infinite attack speed the longer a fight goes means I can outplay these wannabe "glass cannons" who are just one shot maniacs cough cough Zed... cough cough Katarina... Look I don't hate Zeds or Katas but I'm all about that 'turning a sustainable assassin-sided bruiser INTO a glass cannon champ as this helps a lot more when behind in being able to cope.
I just f%%%ng love you for this update. It is so amazing, the level of complexity and freedom of choice.
I know Tryndamere's Q has always had this as a passive (level 7 trynda here for this very reason) but the importance of the opposite of executioner (no not that you heal more for lower health, that you do more damage the lower your HP is) makes finishing fights YOUR DECISION and means you can truly 'in and out' while low on health' no matter how high the HP of others making helping your jungler coutnergank you a truly beautiful strategy as you bait and the baiting IN ITSELF is now helping you turn it around (only tryndamere had this capability I believe).
I just love everything about this update. Everything. You did the Jungler core tree (Domination or whatever it's called) really cleverly. I love the trade-offs junglers need to make to be OP in some way and therefore restricted in others. Wanna be a super fast ganker? You BETTER MAKE IT PAY OFF FAST otherwise the slower moving stun-stomper is gonna outplay your team while your MS is only gonna get you to your ally's dead body faster ;)
Oh god the beauty... Riot you did GOOD JOB THIS UPDATE I DON'T CARE WHAT THE HATERS SAY THIS IS EXACTLY WHAT RUNES WERE MEANT TO HAVE BEEN FROM BEGINNING.
P.S. IF YOU HATE THEM YOU ARE CLEARLY NOT DOING YOUR OWN CUSTOM PAGES...