[PBE] I think Kassadin can't be balanced...
https://www.youtube.com/watch?v=oNUdyZP-lh4&feature=share
Like this goes back and forth, Nerf=Buff , Buff=Nerf.
I can't even.... -_-
https://www.youtube.com/watch?v=oNUdyZP-lh4&feature=share
Like this goes back and forth, Nerf=Buff , Buff=Nerf.
I can't even.... -_-
Well, that won't be until level 16, so it's not too bad. I think he's fine now.
[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=Au7BJABc,comment-id=0000,timestamp=2015-03-07T21:07:55.219+0000)
Well, that won't be until level 16, so it's not too bad. I think he's fine now.
Level 16 is when shit gets real and honestly having kass doing that around team fights is when shit gets even more real.
[{quoted}](name=Wisdom Cat,realm=NA,application-id=3ErqAdtq,discussion-id=Au7BJABc,comment-id=00000000,timestamp=2015-03-07T21:12:30.140+0000)
Level 16 is when shit gets real and honestly having kass doing that around team fights is when shit gets even more real.
it is WEIRD how powerful these items are on him right now.
Gets tanky as heck against AD, has innate resistance against magic, does huge damage with ult and item effects, biggest part, is that he has an insane aoe slow thanks to iceborn. his mobility means something to the rest of his team. His early game sucks, though.
AND IN DOMINION
HOLY MOLY
Actually, I stopped caring about getting lots of mana. Really, all I need is
the new item
and whatever I'd want last.
Actually, I stopped caring about getting lots of mana. Really, all I need is
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the new item
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and whatever I'd want last.
now kass is gonna be mobile, tanky and probably bursty
he will be harder to kill but not invincible. his ultimate is now only usable at level 6 up to 2 times and until level 16, it is only possible for 3 times at its max compactly. After level 16, it is usable for 4 times until all your mana is gone. That's why I would rather get the AP items to at least deal damage with my abilities. Though, they only poke, they are very nice to have.
I swear Riots live balance team is actually a monkey, not multiple monkeys, just one throwing shit at the server to see what sticks.
Players complain about high Kassadin mobility. Riot nerfs Kassadin's mobility. Players complain about Kassadin's recent mobility nerf even though that's what they asked for. Riot buffs Kassadin's mobility. Players complain about Kassadin's high mobility. Can the LoL community ever be pleased? The answer is no.
We will never be pleased when an overpowered champs are made underpowered. (Not that Kass was overpowered. The buffs more or less put him back where he was, except he trades range for frequency.)
Which makes him more frustrating to play against, but not more actually useful. gg rito.
They should have given back the range at the cost to his cooldown. The way their doing it here just means Kass has to cross a wall and if he doesn't like what's on the other side he can go right back.
At least it still has the scaling cost, though. It might be okay, we'll see.
Eh! I complained about his mobility nerf and I'm glad they are buffing it. Still, I want his old R to come back.
Honestly I think that his current kit is unbalanceable with his current ultimate. Since they reworked Kassadin to force him into melee range to get those W's off. Now since they destroyed his ultimate his kit can no longer sustain that play style.
He's up there with Nid having a kit that doesn't work. If he is strong he is almost oppressive, if he is weak he's rocking Veiger-esq win ratio. It's funny the amount of time and energy to try and balance a few that we always see in the LCS, but the half assed attempts to balance other champions.
Funny thing about that statment is that if Kassadin wasn't overshadowing Nid right now, these same complaints would be going on Nid. She is a literal god with the new Luden's Echo item. Her kit abuses it's on spell hit+mobility for 2-3 procs of it in a single fight. If she didn't 2 shot combo the person anyway. Luden's is just her fav item now, great for her poke as it boost spear base and ratio, and her combo applies it 2-3 times for 200 or 300 + (.3 or.45 )AP. Combo that with it giving 120 AP...
I would almost take Luden's echo just for it's passive, let alone the fact it gives AP. This thing will see massive nerfs, just mark my words.
He needs his Q and passive to be changed and most of his damage moved into his W and R, with E being pretty much only there for utility
Have you been hit by that thing late game? If his W lich bane combo does any more damage, Kass will stay one hit killing everyone with one low cooldown spell, or be useless after one kill or early/mid game because his W is unreliable with a long cooldown.
His W really does not deal that much damage, even coupled with Lich Bane
Besides, I didn't say the ability's damage had to be increased, I said the damage had to be moved to W, meaning you could lower its cooldown or add a charge system with a very short CD between uses, so Kassadin deals damage over a longer period of time instead of in 1 second like he currently does
Ex : lower AP ratio on Q and E by 0.3 Give Kassadin up to 3 charges on W, with a 1 second between uses and a 10-12 second recharge time, maybe add a mechanic somewhere to make his charges refresh faster, for example by hitting enemy champions and large/epic monsters with Riftwalk. Lower the damage of the active to 30/50/70/90/110 (+40% ability power)
Net result : In 1 second, Kassadin deals 30 (+80% ability power) less damage In 3 seconds, Kassadin deals 190 (+40% ability power) more damage
Those numbers are of course kinda random, but they do represent what I feel would be a healthy direction to move Kassadin towards He has a lot of mobility, make him use it to deal his damage, not just use it to enable a point and click burst pattern that pretty much everyone hates
His W really does not deal that much damage, even coupled with Lich Bane
Besides, I didn't say the ability's damage had to be increased, I said the damage had to be moved to W, meaning you could lower its cooldown or add a charge system with a very short CD between uses, so Kassadin deals damage over a longer period of time instead of in 1 second like he currently does
Ex : lower AP ratio on Q and E by 0.3 Give Kassadin up to 3 charges on W, with a 1 second between uses and a 10-12 second recharge time, maybe add a mechanic somewhere to make his charges refresh faster, for example by hitting enemy champions and large/epic monsters with Riftwalk. Lower the damage of the active to 30/50/70/90/110 (+40% ability power)
Net result : In 1 second, Kassadin deals 30 (+80% ability power) less damage In 3 seconds, Kassadin deals 190 (+40% ability power) more damage
Those numbers are of course kinda random, but they do represent what I feel would be a healthy direction to move Kassadin towards He has a lot of mobility, make him use it to deal his damage, not just use it to enable a point and click burst pattern that pretty much everyone hates
http://24.media.tumblr.com/094fb342c150da255516e53cfdb6af32/tumblr_mjh74hnX4q1r5n171o1_500.jpg
This kinda screws over his assassin role, with carries (ad or ap) being able to kill in a second later on. Also, many burst champions either have unavoidable burst or a combo started by one ability.
Kass's W was pretty strong mid and late game when maxed actually. However, his sub par burst keeps him from one burst killing targets sometimes mid game, so items are definitely needed.
I kinda think Kass was fine where he was, and didn't need much more than a few tweaks.
They should just do something unique to keep him in check like have 2 separated resources. 1 resource for QWE and another for R(ult). Mana for QWE and Energy for R. That way he can still build like he is suppose too and limit his jumping around the map.
Well I mean even with the 1 sec cd on his R that's still plenty of time for any champs with a built in stun XERATH that are totally balanced XERATH and basically stole ziggs place XERATH even though he already countered ziggs XERATH I don't know why a champ that could out poke ziggs XERATH was created because Ziggs has to be able to poke to get a kill XERATH but this other champ with the built in stun XERATH only has to land one ability XERATH and he gets a kill if positioned correctly XERATH which is extremely easy due to their long range kit XERATH while ziggs has to get close to be able to e or w XERATH
Well I mean even with the 1 sec cd on his R that's still plenty of time for any champs with a built in stun XERATH that are totally balanced XERATH and basically stole ziggs place XERATH even though he already countered ziggs XERATH I don't know why a champ that could out poke ziggs XERATH was created because Ziggs has to be able to poke to get a kill XERATH but this other champ with the built in stun XERATH only has to land one ability XERATH and he gets a kill if positioned correctly XERATH which is extremely easy due to their long range kit XERATH while ziggs has to get close to be able to e or w XERATH
Silver 3 8-8 total KDA.
Congratulations for making Kassadin more useless but more able to escape.
I don't see why he got nerfed when champs like
exist