The worst player has more impact than the best
All that matters is the worst player in the game. Whoever gets to lane against them gets fed and wins.
There is no opportunity for a A+ player to kill a B+ player, because the game is already decided when a C- player DUMPSTERS an F- player.
The problem is, it is OBVIOUS who the F- players are, but Riot doesn't account for individual performance whatsoever, so the entire team is punished for 1 absurd liability, and then the matchmaking continues to deteriorate.
In low ELO especially. It isn't a game anymore. Its a teammate dice-roll simulator.
or whatever else top laner obliterates tower after tower while I'm minimum 3 levels behind. My bot and mid may win lane later on but by that time top inhib is already under threat and the enemy influence spreads to other objectives and lanes.
and just be able to coast by because the enemy
overextended and ate shit to my mid thrice even before I was able to go in for ganks.
early as
but oops my ADC decided to literally sit in fountain since 9:15 and now that it's 16:15 we have to fight a 4v5 that turns into a 3v5 as our jg figures it isn't worth fighting over and goes farming camps while our nexus falls.
, the influence of the fed enemy
or
can make the game a coin flip.
/
W and cc a single target for their team to fall apart in fights.