Can we nerf kiting? (Melee vs Range Discussion)
There are too many ranged champions that have too much kiting in their kits (I'm looking at u Kalista). When a champion is ranged they should have weakness as most ranged champions have weaker defensive base stats, but what does this matter when the champion can kite away after you put so much effort into trying to catch up to them only for them to run away and kill you before you can touch them? The point of range is to allow a champion to attack without necessarily taking damage, as they will be in the back line, and being able to get up to them should be rewarded. It isn't just kiting that is a problem, but also that ranged champions aren't paying enough from their kits/base stats to have this huge utility bonus (range). Base stats need to have lower scaling in the late game to be a ranged champion, so they don't overpower the melee champs. They could possibly lower the stats gained from items for ranged champions. Melee champs need much more ms to keep up with the kiting and range of adc's if they choose to go for them. Range champions have so much in their kits to make up for it if they do not have any sort of kiting skill. Range champions receive no disadvantages in their kits for being ranged. The melee vs range problem has gone too far, and I hope we can fix this problem right now in the preseason (which I doubt) instead of waiting another whole year.