Diana changes don't solve her problem

An Undead brat··2 votes·417 views

http://imgur.com/TOLSdlB

While the Q CD buff is a good change, the rest is a bad direction. It buffs Diana's great late game, especially her splitpush, which is btw one of the best in the game, but takes away from her atrocious early game, when she struggles the most. While I prefer playing her midlane (mastery 7), it's also a huge nerf to her early jungle clear.

If anything, keep her passive attack speed and add the E buff -20% at each rank.

Or the best, don't buff her splitpush potential, which she doesn't need to, but buff her mana costs instead. As someone who doesn't like to build RoA I find myself without mana too often, two ability rotations are enough.

W: Pale Cascade: 60/70/80/90/100 --> 50/60/70/80/90 perhaps? And E: Moonfall also costs imho too much mana for what it provides: 70 --> 50

7 Comments

ScantyXKneesocks1 votes

I usually play Diana in a smart way at first. It helps a little bit

An Undead brat1 votes

Of course, you'd feed your ass off if you didn't. Doesn't mean it's necessary when Riot can change it.

ScantyXKneesocks1 votes

True, but I think they try ane keep champs ona pretty balanced level. Making sure abilites don't outdo another champions at an early level. Good suggestions however

An Undead brat1 votes

Diana has been on the weaker side for a while, change of Abyssal Scepter was her last nail in the coffin. She sure needs a little buff, not to her lategame tho.

ScantyXKneesocks1 votes

We will see what they do

Shatter the Sun1 votes

Great late game? What elo are you and what keystone/build do you use? Versus any competent team with atleast 1 person doing shielding or hard peeling or hard cc means I cant get in without dieing even if I were to go roa. IDK, I guess I am just getting bad luck. But you are right about the changes, it doesnt fix her problems because you still cant stay in long enough to get off 3 autos without dieing and you cant get out easily unless you flash although SRS helps this alot. I can see where they are trying to take her though, with making her more auto based but then we have to deal with survivablity and itemization. Only 1 AP AS item in the game and a royal metric fuck ton of MR/Health items or MR/AD items. Banshees change threw diana into the sun cause you have to either risk getting close to pop the SS with W or E or Q and hope they stay in range for another after the first attempt failed....

An Undead brat1 votes

You're right with the Banshee's/Abyssal change.

The thing is, I don't play her as a oneshotting assassin, so I have a good time surviving in teamfight, I usually build one or two last items as tank. That and also I don't engage, I wait for my moment or just splitpush.

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